OpenGL

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nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
PostPosted: Sat Aug 16, 2008 17:18    Post subject: Reply with quote

f11 Smile

-]iFS[-Finalzje^-
USER: HENNY14

PlayerPlayer
PostPosted: Sat Aug 16, 2008 19:23    Post subject: Reply with quote

isnt working..

fierd_3
USER: NIKO

DominatingDominating
PostPosted: Sat Aug 16, 2008 22:34    Post subject: Reply with quote

henny14 wrote:
if i use opengl i cant set the brightness it isnt responding someone knows how to fix it ? pleas


I've always had the same problem, no clue why this happens tbh. This is mainly the reason I've always hated OGL, it runs better than d3d8/9 but due to the brightness I can't really use it. :<


-]iFS[-Finalzje^-
USER: HENNY14

PlayerPlayer
PostPosted: Sun Aug 17, 2008 18:50    Post subject: Reply with quote

hmm niko now i know how to Razz

read this site..

http://www.unrealplayground.com/forums/showthread.php?p=560049


-]iFS[-Finalzje^-
USER: HENNY14

PlayerPlayer
PostPosted: Sat Mar 07, 2009 10:43    Post subject: Reply with quote

forget this for teh people with the same problem is u cant set brightness

set input <yourkey> setres 800x600x32 | setres <yourres>


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Sun Jun 07, 2009 12:50    Post subject: Reply with quote

Ok, I recently tried OpeGL as a renderer, and it runs way smoother than D3d and I have less HOM effects. I first wasn't able to set my brightness (becaues of a bug in the ATI OpenGL driver, that's why so many people have problems), but now I can because of the command above here. But it is pretty annoying to press a certain button everytime you start up UT and then manualy re-set the brightness. Is there way it runs the command automatically on start-up or is there another solution for this problem?

ramdrop
USER: BABYJOKER

Godlike!Godlike!
PostPosted: Sun Jun 07, 2009 16:10    Post subject: Reply with quote

Roel:

I have a program which i use for UT to help with OpenGL.

Its called "GammaSutra" basically, it britens your screen, inside an outside of UT. So you put it on bright before loading UT and you have a bright UT!


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Sat Jun 13, 2009 11:36    Post subject: Reply with quote

Ok I now have this command binded to a key and it works perfectly. It's way faster than the command of changing the resolution and the brightness is correct immediatly:

setres 1680x1050x16 | setres 1680x1050x32 | Brightness | Brightness | Brightness | Brightness | Brightness | Brightness | Brightness | Brightness | Brightness | Brightness

(that is 10x 'brightness', so it is back to it's starting value')

For the 1680x1050 you have to fill in you own res, if you want to use it.


DocFlay
USER: DOCFLAY

PlayerPlayer
PostPosted: Fri Feb 21, 2014 06:53    Post subject: Reply with quote

Woah! this thread contains some seriously obsolete info, and should not be used for reference with the current renderers.
Many of those settings are no longer valid or available.

The direct links in the OP, are just making people DL the old renderers.
It should only be a link to the page.

Those renderers are "End of Life" as of several years ago.
If you want the current renderers, you get them from Oldunreal with the new audio renderers.

Admin please un-sticky this and let it die, or make it valid for 2014.
I will post more in-depth info in a separate thread.


nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
PostPosted: Tue Sep 30, 2014 14:51    Post subject: Reply with quote

How can it not contain obsolete info? It's 8 years old. So surely there's newer stuff and newer tweaks. Fact is that this still works with any new PC. PLayign with an i5 quad core bought in 2013. UT doesn't run on it. When I use that opengl and settings everythign smooths out, runs perfectly fine without lag or anything else. So it's still useable. Not saying everyone SHOUL use this. But if you're lazy and get back for a few games it's easy to download and poof, you're good to game in the fastest way possible without tweaking for hours. Smile

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