help with script saving

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help with script saving
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PostPosted: Thu Mar 22, 2018 08:34    Post subject: help with script saving
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A long time ago I loaded some (can't remember name of map) quantum ctf map and somehow saved the quantum weapons as a script pack (included in another-warehouse I think), but I missed one item... The flyable (like SLV rocket) thing. I thought it would be greate to create a bunnytrack map that uses that flyer in one part. I can't remember how to load a map with custom scripts and then save those scripts to be loaded in another map.

Does anyone know how to do this, and if it will work (gamerelevent, and alwaysrelevent) for a UT bunnytrack map. Especially on i4games server?


PostPosted: Fri Mar 23, 2018 16:06    Post subject: Reply with quote

Not sure about script saving, but could you just use the slv mod or a rocket x mutator and import the u file(s) instead?


PostPosted: Mon Apr 16, 2018 12:00    Post subject: Reply with quote

Did you ever manage to find a fix? Seems awesome but i'd understand if you wanna keep it private.

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