View previous topic :: View next topic |
Author |
Message |
EsToKe USER: ESTOKE
Player
|
Posted: Fri Aug 05, 2005 13:55 Post subject: BUGs in i4Games_BTTrain_2a
|
|
|
Hi, there are 2 bugs I found in this mutator:
1- The orientation of the teleporter/destination does not work online, I have make some test in local UT and everythig works perfect but online it does not. I have change this values from MySQL, and same effect. The orientation is always the same, so does not matter what I have in MySQL.
2- I have found that if I create: ie. 15 teles, and after some test I know that I only need 12. If I have save MySQL config with 15 teles, when I delete (in game) tele13, tele14 and tele15, and save again to MySQL this 3 teles are still in game (after map restart). So if a tele is created-->saved, then delete/saved, the teles don´t delete.
My online config is:
----------------------
-UT dedicated server 451 utpg patch
-This 3 actors/mutators:
*botpack
*webserver
*i4Games_BTTrain_2a
PD: this mutator roks anyway
|
|
|
|
|
Prone USER: HOLYHELL
Unstoppable
|
Posted: Sat Aug 20, 2005 17:24 Post subject: |
|
|
yeah sure the hell it does!!
|
|
|
[i4g]Medic USER: MEDIC
i4Games Head Admin
|
Posted: Thu Sep 01, 2005 10:42 Post subject: Re: BUGs in i4Games_BTTrain_2a
|
|
|
EsToKe wrote: | 1- The orientation of the teleporter/destination does not work online, I have make some test in local UT and everythig works perfect but online it does not. I have change this values from MySQL, and same effect. The orientation is always the same, so does not matter what I have in MySQL. |
I think I already asked it, but is UTPure enabled?
UTPure will reset the orientation of all the teleporters.
EsToKe wrote: | 2- I have found that if I create: ie. 15 teles, and after some test I know that I only need 12. If I have save MySQL config with 15 teles, when I delete (in game) tele13, tele14 and tele15, and save again to MySQL this 3 teles are still in game (after map restart). So if a tele is created-->saved, then delete/saved, the teles don´t delete.
|
You can adapt the PHP script to delete the coordinates for the map before inserting them again.
At line 72 of example_seturl.php:
Code: |
[...]
$dz = $_POST['dz'];
$dr = $_POST['dr'];
mysql_query('DELETE FROM '.$db_table.' WHERE map=\''.$map.'\'');
// And we send them to the server
for ($x=0;$x<29;$x++){
if (isset($tx[$x])){
[...]
|
|
|
|
Blue-Ice USER: LAURI1
Killing spree
|
Posted: Wed Sep 14, 2005 04:01 Post subject: |
|
|
In practise server there is lots of damn bug i've died hell kind of times because of bugs!!!
|
|
|
[i4g]Medic USER: MEDIC
i4Games Head Admin
|
Posted: Wed Sep 14, 2005 08:09 Post subject: |
|
|
Can you elaborate just a bit?
|
|
|
Blue-Ice USER: LAURI1
Killing spree
|
Posted: Wed Sep 14, 2005 13:12 Post subject: |
|
|
Medic wrote: | Can you elaborate just a bit? |
SORRY
|
|
|
DanBennett USER: DANOMANUK
Wicked Sick!!
|
Posted: Wed Sep 14, 2005 14:45 Post subject: |
|
|
In other words.
Where are the bugs and what happens?
|
|
|
SAFeSTeR USER: SAFECRACKER
Godlike!
|
Posted: Sun Oct 23, 2005 03:35 Post subject: |
|
|
lauri1 wrote: | In practise server there is lots of damn bug i've died hell kind of times because of bugs!!! |
Yeah like those Pupae, those 'bugz' get me all the time
|
|
|
Sprainy USER: BARBERA
Godlike!
|
Posted: Sun Oct 23, 2005 07:02 Post subject: |
|
|
SAFeCRACKeR wrote: | lauri1 wrote: | In practise server there is lots of damn bug i've died hell kind of times because of bugs!!! |
Yeah like those Pupae, those 'bugz' get me all the time |
lol idd but tbh they can be really nice aslong they aint killing me
|
|
|
|