[Actor] KeyZone

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[Actor] KeyZone
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[i4g]Medic
USER: MEDIC

i4Games Head Admini4Games Head Admin
PostPosted: Fri Dec 09, 2005 13:57    Post subject: [Actor] KeyZone
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NeededKeyTag

Tag of the key the player needs to enter this zone.

CriticalMessage

Determines if the messages should be displayed in the middle of the screen (true) or in the console (false).

RejectMessage

Message to display when the player is rejected.

AcceptMessage

Message to display when the player is accepted.

TeleporterTag

If set, the player will be rejected by being teleported to a teleporter with this tag.

KickerTag

If set, the player will be rejected by being kicked by a kicker with this tag.


SayHiToHaitze
USER: HAITZE

DominatingDominating
PostPosted: Sat Apr 07, 2007 15:34    Post subject: Reply with quote

where can i found keyzone actor? (i have the bt+ scripts)
Haitze Laughing


[i4g]Medic
USER: MEDIC

i4Games Head Admini4Games Head Admin
PostPosted: Sat Apr 07, 2007 15:37    Post subject: Reply with quote

Actors -> Info -> ZoneInfo -> KeyZone

Don't put too much of these in a map though, as Unreal is limited to 64 zones (including water, slime, lava, etc.).


SayHiToHaitze
USER: HAITZE

DominatingDominating
PostPosted: Sat Apr 07, 2007 16:46    Post subject: Reply with quote

Ty medic ,

haitze Cool


iKwah^<3.uK
USER: ICEHAWK

UnstoppableUnstoppable
PostPosted: Sat Apr 07, 2007 20:47    Post subject: Reply with quote

eh, if you do have to use alot of water slime and lava, where each of the zones are, try subtracting a little hole to each of the types, this saves up using zones that you might need later. Smile

SayHiToHaitze
USER: HAITZE

DominatingDominating
PostPosted: Sun Apr 08, 2007 11:40    Post subject: Reply with quote

i know i never did it without:P


Haitze Cool


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