BTScripts / BT+
[Actor] KeyZone
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[i4g]Medic USER: MEDIC
i4Games Head Admin
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Posted: Fri Dec 09, 2005 13:57 Post subject: [Actor] KeyZone
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NeededKeyTag
Tag of the key the player needs to enter this zone.
CriticalMessage
Determines if the messages should be displayed in the middle of the screen (true) or in the console (false).
RejectMessage
Message to display when the player is rejected.
AcceptMessage
Message to display when the player is accepted.
TeleporterTag
If set, the player will be rejected by being teleported to a teleporter with this tag.
KickerTag
If set, the player will be rejected by being kicked by a kicker with this tag.
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SayHiToHaitze USER: HAITZE
Dominating
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Posted: Sat Apr 07, 2007 15:34 Post subject: |
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where can i found keyzone actor? (i have the bt+ scripts)
Haitze
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[i4g]Medic USER: MEDIC
i4Games Head Admin
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Posted: Sat Apr 07, 2007 15:37 Post subject: |
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Actors -> Info -> ZoneInfo -> KeyZone
Don't put too much of these in a map though, as Unreal is limited to 64 zones (including water, slime, lava, etc.).
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SayHiToHaitze USER: HAITZE
Dominating
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Posted: Sat Apr 07, 2007 16:46 Post subject: |
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Ty medic ,
haitze
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iKwah^<3.uK USER: ICEHAWK
Unstoppable
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Posted: Sat Apr 07, 2007 20:47 Post subject: |
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eh, if you do have to use alot of water slime and lava, where each of the zones are, try subtracting a little hole to each of the types, this saves up using zones that you might need later.
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SayHiToHaitze USER: HAITZE
Dominating
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Posted: Sun Apr 08, 2007 11:40 Post subject: |
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i know i never did it without:P
Haitze
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