BT: Two Castles

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BT: Two Castles - WIP || Map Released!
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Sp0ngeb0b
USER: SP0NGEB0B

RampageRampage
PostPosted: Wed Jul 14, 2010 19:57    Post subject: Reply with quote

Maybe to late, but anyways, here's what I made in 2 minutes Wink




[It's in bmp format, my webserver is currently down, and imageshack doesn't allow .pcx uploads Wink


-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Wed Jul 14, 2010 20:18    Post subject: Reply with quote

Oh lol, I actually did the same already :p

Sp0ngeb0b
USER: SP0NGEB0B

RampageRampage
PostPosted: Wed Jul 14, 2010 20:23    Post subject: Reply with quote

hehe, okay, then go for it matey! Smile

-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Thu Jul 15, 2010 20:06    Post subject: BETA Released
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I finished one side today, so here is the onesided BETA version of this map. If some could test it I'd be very happy.

Some things I'd like you to focus on:
-bugs
-shortcuts
-FPS (it is lower than average, but if there are enourmous framedrops, let me know)

Here is the file.
http://cid-e9239e5fa8b07be0.office.live.com/self.aspx/Maps/BT-%5E5Roel%5E6TwoCastles-vBETA1c.zip
I deleted all the brushes. The finished version will have the brushed, but I don't want anyone to steal my map before I release it Wink

I won't work on the map the coming week, maybe two weeks, So you have time to test it and comment on it. Just do it in this topic or PM me.

Have fun! Very Happy


[AcAi].synteX
USER: MATTHI-

UnstoppableUnstoppable
PostPosted: Thu Jul 15, 2010 22:20    Post subject: Reply with quote

i had one problem with those movers (they went invisible)



and the flagroom is weird :/

overall great map, i like it.


[A]nthrax
USER: PATRIK

DominatingDominating
PostPosted: Thu Jul 15, 2010 22:40    Post subject: Reply with quote

Nj mate.

Why i cant map like that.

Patrik Fail


-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Fri Jul 16, 2010 06:12    Post subject: Reply with quote

I'll have a look at it syn.

btw, in case peopl haven't found out already, the map is only red base.


Alchemist
USER: ALCHEMIST

DominatingDominating
PostPosted: Fri Jul 16, 2010 10:21    Post subject: Re: BT: Two Castles - WIP || BETA Released!
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mmi wrote:
BETA version:
http://cid-e9239e5fa8b07be0.office.live.com/self.aspx/Maps/BT-%5E5Roel%5E6TwoCastles-vBETA1c.zip
------------------------------------------------------------------------------------------------------
I started this map yesterday. It's going to be a long map, so I don't know when it will be finished, but I felt like showing some screens:

http://i85.photobucket.com/albums/k78/mmi_01/Twocastles/Shot0018.jpg
http://i85.photobucket.com/albums/k78/mmi_01/Twocastles/Shot0019.jpg
http://i85.photobucket.com/albums/k78/mmi_01/Twocastles/Shot0020.jpg


cool gna test it now, could you post on bt-match.net also ty


}ElitE{Mike`
USER: DINOMITE

UnstoppableUnstoppable
PostPosted: Fri Jul 16, 2010 14:41    Post subject: Reply with quote

unbelievable roel, absolutely unbelievable, i love this. Im not gonna go into too much details about why its so great...i don't want to spoil it for other players. One things that makes this map excel...theme. Its like your playing a story roel, this could be a single player game. Few things i picked up on:


At first i didnt realise why this was glitching. I then realised its to prevent the sc ontop of the hay stack. Perhaps could make something visual to stop people going there, an invisi wall is a bit :s


If you land on the back of this bouncer up to button, you get this strange angle behaviour. Seen a similar thing on bt-chaotic where the maths fails in the kickers.


In the castle room i got this one time, but i was trying to work out the room and using ghost so perhaps its related. Just thought i would post, would suck to get there and crash online...

Cant wait for the final of this baby


-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Fri Jul 16, 2010 15:14    Post subject: Reply with quote

It is in fact a block-all, not a invisible wall, but I get your point. I actually did have something else there, but it caused BSP errors, soI just did this quick fix. Might consider chaning it again.

About the crash. Bonket and Alchemist also had a crash one at the 2nd castle, but when we tested it together online no-one crashed. I also never crashed. But it appears to be timedtrigger related, so i'll have a look at it.

I realize the password to enter the 2nd castle isn't really as clear as I had hopet, too many people seem to be struggling. I'll change it a bit. For people that want to test it, shoot the symbols in this order: 3142


Zanmato
USER: ZANMATO

PlayerPlayer
PostPosted: Fri Jul 16, 2010 22:42    Post subject: Reply with quote

The camera seemed to go a bit weird when I was falling to the other flag but apart from that I didn't find anything out of place, and there weren't any FPS problems that I could see.

Agreed with Mike with how amazing the map is. Awesome work Roel.

Edit: Oh yeah ignore the thing about the camera, forgot the beta version is one-sided and I guess the high flag will be the second one u grab in final version.


I3unnY`
USER: I3UNNY

PlayerPlayer
PostPosted: Sat Jul 17, 2010 17:03    Post subject: Reply with quote


Sad


}ElitE{Bonket
USER: BONKET

DominatingDominating
PostPosted: Sat Jul 17, 2010 17:28    Post subject: Reply with quote

I3unny wrote:
bla bla:(


http://www.sendspace.com/file/h0p6xi Smile


I3unnY`
USER: I3UNNY

PlayerPlayer
PostPosted: Sat Jul 17, 2010 20:03    Post subject: Reply with quote

Bonket wrote:
I3unny wrote:
bla bla:(


http://www.sendspace.com/file/h0p6xi Smile

thx Wink
edit: btw - is there a site which is hosting all those custom ut files?
edit: cool map Very Happy


}ElitE{Mike`
USER: DINOMITE

UnstoppableUnstoppable
PostPosted: Sat Jul 17, 2010 21:38    Post subject: Reply with quote

ut-files
google it Cool


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