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P.E.R.N USER: PERN
i4Games Admin
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Posted: Tue Dec 02, 2014 20:57 Post subject: Focus on a rule regarding cheating : KILLING MONSTER with CP
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It is NOT ALLOWED to kill (telefrag) any monsters by using the !Check Point respawn, when those monsters are not supposed to be killed.
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`Chr1st-BLS USER: CHR1ST
Rampage
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Posted: Tue Dec 02, 2014 20:59 Post subject: |
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#freethetitan!
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SO1 USER: UNSTABLE
Wicked Sick!!
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Posted: Tue Dec 02, 2014 21:27 Post subject: |
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Chr1st wrote: | #freethetitan! |
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[AcAi].Fuer$ USER: FUERS
Godlike!
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Posted: Tue Dec 02, 2014 22:48 Post subject: |
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are there monsters in bt ?
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Vandora USER: CHAMBERLY
Dominating
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Posted: Wed Dec 03, 2014 11:11 Post subject: |
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What an obvious rule tbh. If don't want them to be killed with a respawn source, add in a script of the code toward the pawn. Or make a mod and add it into the server package line... >.>
Why even come up with this rule?
Anyway... Fuers, monsters in Frolic Legos?
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NuLL USER: NULL
Dominating
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Posted: Wed Dec 03, 2014 13:43 Post subject: |
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All i can say is its a mapper thing imo, if you don't want your monsters dying put them in a painzone as it would prevent this and the rule.
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[AcAi].Fuer$ USER: FUERS
Godlike!
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Posted: Wed Dec 03, 2014 16:59 Post subject: |
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Chamberly wrote: | What an obvious rule tbh. If don't want them to be killed with a respawn source, add in a script of the code toward the pawn. Or make a mod and add it into the server package line... >.>
Why even come up with this rule?
Anyway... Fuers, monsters in Frolic Legos? |
last time i played bt was in 2005 or 2006 or something like that
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Vandora USER: CHAMBERLY
Dominating
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Posted: Wed Dec 03, 2014 23:35 Post subject: |
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It seem so, NuLL.
Welcome back Fuers!
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