Fix for BT-([KH])CityBits

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Fix for BT-([KH])CityBits
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SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
PostPosted: Sat May 20, 2017 22:45    Post subject: Fix for BT-([KH])CityBits
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A few of us were playing this map earlier this evening and after I capped on red I switched sides to spec the other players. I noticed that they were having a bit of trouble on the dodges at the end (rising platform movers) which I felt were quite easy. I checked the map in UED and found that they were longer dodges on blue. I also noticed a few other differences between other movers and player spawn points so I made a quick fix:

https://www.sendspace.com/file/lri8qc


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Mon May 22, 2017 20:21    Post subject: Reply with quote

Would you mind if I added a screenshot to this before uploading?

SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
PostPosted: Mon May 22, 2017 20:25    Post subject: Reply with quote

mmi wrote:
Would you mind if I added a screenshot to this before uploading?
No problem for me Roel, it's not my map and tbh I didn't even check it, thought it may have one already considering i4g usually insist on them Smile

RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Mon May 22, 2017 20:41    Post subject: Reply with quote

http://www.i4games.eu/maps/CTF-BT-%28%5BKH%5D%29CityBits-Fix

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