Maps & Mapping
help with script saving
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Ozma777 USER: OZMA777
Dominating
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Posted: Thu Mar 22, 2018 08:34 Post subject: help with script saving
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A long time ago I loaded some (can't remember name of map) quantum ctf map and somehow saved the quantum weapons as a script pack (included in another-warehouse I think), but I missed one item... The flyable (like SLV rocket) thing. I thought it would be greate to create a bunnytrack map that uses that flyer in one part. I can't remember how to load a map with custom scripts and then save those scripts to be loaded in another map.
Does anyone know how to do this, and if it will work (gamerelevent, and alwaysrelevent) for a UT bunnytrack map. Especially on i4games server?
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CULPRIT USER: CULPRIT
Player
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[i4g]s0urCe USER: S0URCE
Dominating
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Posted: Mon Apr 16, 2018 12:00 Post subject: |
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Did you ever manage to find a fix? Seems awesome but i'd understand if you wanna keep it private.
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Ozma777 USER: OZMA777
Dominating
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Posted: Sun Nov 18, 2018 18:31 Post subject: |
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s0urCe wrote: | Did you ever manage to find a fix? Seems awesome but i'd understand if you wanna keep it private. |
no actually I never did, you see that script was saved somehow from the quantum ctf map (saved by me a long time ago, not map by me obviously)
I forgot the plane "redeemer" when I saved the script.
So on anotherwarehouse all the quantum weapons are in the custom script (included in the download of the map if you have cache saver, or from here), but not the plane redeemer.
I just wanted to at least do a working "full" script dump, even though finding the plane to cross a bt "void" would actually be really cool.
BTW it really sucks that the arenas for some of my maps don't work online. Like AnotherWarehouse starts with chainsaws (first removing the supershockrifle) and up on the blocks are the good (quantum) weapons. And also MegaNoob has a nice arena.
I put the arenas in for people who can't cap and are killing time until someone who can cap does.
I also really like the soundscape for Alien-Compound is really great but by then I realized custom weapons (or even removing weapons script) do not work online.
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