SAFeSTeR USER: SAFECRACKER
Godlike!
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Posted: Mon Dec 23, 2019 23:37 Post subject: |
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I remember asking Furry to add loopmover parameters to his mover as I wanted more control over a standard loopmover. He added it for me but I never got round to using it... However, I did make a test map and it worked perectly offline using the parameters that Roel outlined (see text below).
A couple of other things, parameters are set in the 'Furrymover' properties section and you have to to set the Object -> Initial State to 'FurryTriggerControl'.
Just to expand on Roel's example description a little, in my example map the loopmover went in a rectangle using 5 keyframes with the following parameters:
Keyframe 0 - 1 (movetime 0, 1.000000)
Keyframe 1 - 2 (movetime 1, 2.000000)
Keyframe 2 - 3 (movetime 2, 8.000000)
Keyframe 3 - 4 (movetime 3, 2.000000)
Keyframe 4 - 0 (returntime, 7.000000)
Sorry, I couldn't be arsed to upload all the relevant files somewhere so hope this helps instead...
Copy the following text into a text editor and save as a '.t3d' file. File -> Import into UED, buildall and save as a map. Easy!
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Vertex -00064.000000,-00006.122941,+00014.782074
Vertex -00064.000000,-00000.000007,+00016.000000
Vertex -00064.000000,+00006.122927,+00014.782074
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model2'
Name=FurryMover0
End Actor
Begin Actor Class=TimedTrigger Name=TimedTrigger0
DelaySeconds=0.001000
bRepeating=True
Level=LevelInfo'MyLevel.LevelInfo0'
Event=looptest
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=3,ZoneNumber=1)
Location=(X=-471.899994,Y=319.821350,Z=-178.404617)
OldLocation=(X=-471.899994,Y=319.821350,Z=-178.404617)
Name=TimedTrigger0
End Actor
Begin Actor Class=PlayerStart Name=PlayerStart0
Level=LevelInfo'MyLevel.LevelInfo0'
Tag=PlayerStart
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=3,ZoneNumber=1)
Location=(Y=-384.000000,Z=-208.000000)
Rotation=(Yaw=16384)
OldLocation=(X=128.000000,Y=-384.000000,Z=-208.000000)
Name=PlayerStart0
End Actor
End Map
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