Thanks Night_Terror. I still have some unfinished maps and some nice ideas, but I barely have time to map. I'm not saying 'never', but don't expect anything.
Great map in pretty much all aspects - deco, lighting, obstacles, texturing and of course the similarity to idoma without actually being a copy!
Didn't know you were still around, can we see more stuff from you?
Impact hammer part is so difficult!. Had no FPS issues.
Rating 8. 9/10 Overall
For me there are some places with lower fps, but can avoid such a spot easily.
And yea! I was wondering wut UT2K4 map is simmiar to this. Idoma..... Now I realise!
Great job once again
I'm playing on a low-end laptop as well, so usually I'm the first one to notice any lag / low fps. But I probably use different settings (software-renderer, 800*600 resolution) Unfortunately there's not much I can do about it. The main problem is the large amount of nodes per zone. I can only reduce them by stripping the entire map and rebuilding the terrain. That's simply not worth my time and effort.
Thanks for the feedback. I just wanted to create a nice map for people to practice their ImpactHammer jumps. The theme is not completely my own work. It's based on the UT-2004 map DM-1on1-Idoma by Sjoerd 'Hourences' de Jong. So credits to him for the theme and textures.
Cruncher, I'm aware of the bad lift jump, but I don't think it's a big issue. About the room with shots; it sucks :p I don't like it either, but I didn't want to spend more time on it. I'll see what I can do to improve it a bit. Furthermore, the map actually has a custom HUD which should display the amount of hearts you have collected. Unfortunately, the custom HUD doesn't seem to work with this server-setup. I thought I had fixed the BTME-HUD scripts and I even tested the HUD on a server with ACE enabled. There's not much more I can do to fix the HUD, but perhaps I can add simple text-messages when you pickup the hearts.
Pawel, did you get a kicked multiple times? Did you get a message like 'illegal ufunction call'? I got myself kicked on some other maps, so It may not be related to this map. If anyone else had the same problem with this map I would like to know.
Chez, tough luck, try some of my other maps instead ...
Very outstanding design, you always bring some innovative stuff in your maps man. Tree or terrain is incredibly amazing. And I like HammerJumps.
Though could be some more interesting obstacles, and idd @ keycounter. At once it displayed for me while I was in red, but after a while I got kicked from the server every time. In blue there isn't such a deal. And offliine it works neatly.
Overall impressive job Bloeb, keep up the great work!
It looks good but i agree with what NW said. Also the first lift jump is bad, invisible brush that knocks you down if you stand too close. The 2 shots in the room after that are kind of weird too, the radius feels bad and the first shot that is activated by the button on the floor feels a little slow, you have to wait like a second even after it has stopped it's rotation for the shot to actually work.
Also the lack of indication when you actually pick up a key is kind of annoying, plus I didn't notice any counter to tell me how many keys i have.