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LatestCTFDMBTMHAuthorsCommentsCTF-BT-HeartCollector 
BT-HeartcollectorBT-Heartcollector

Author: Bloeb
Added:Wed Jul 10, 2013 at 00:25
Rating:3
Downloads:109

Download (10.57 MB)
12 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Sun May 25, 2014 at 01:37

Nice! Thank you for the route and upload. I've always had trouble with the last key and the glass window.
You make it look easy : )
Bloeb
USER: BLOEB

RampageRampage
Posted: Tue Jan 07, 2014 at 17:41

I made a simple video to show the map:


Check it out if you can't find the hearts or if you don't know how to use the ImpactHammer.
Bloeb
USER: BLOEB

RampageRampage
Posted: Sun Jul 14, 2013 at 17:37

Thanks Night_Terror. I still have some unfinished maps and some nice ideas, but I barely have time to map. I'm not saying 'never', but don't expect anything.
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Fri Jul 12, 2013 at 21:23

Great map in pretty much all aspects - deco, lighting, obstacles, texturing and of course the similarity to idoma without actually being a copy!
Didn't know you were still around, can we see more stuff from you?
Impact hammer part is so difficult!. Had no FPS issues.
Rating 8. 9/10 Overall
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Jul 11, 2013 at 09:32

For me there are some places with lower fps, but can avoid such a spot easily.
And yea! I was wondering wut UT2K4 map is simmiar to this. Idoma..... Now I realise! Very Happy
Great job once again Wink
Bloeb
USER: BLOEB

RampageRampage
Posted: Wed Jul 10, 2013 at 21:11

I'm playing on a low-end laptop as well, so usually I'm the first one to notice any lag / low fps. But I probably use different settings (software-renderer, 800*600 resolution) Unfortunately there's not much I can do about it. The main problem is the large amount of nodes per zone. I can only reduce them by stripping the entire map and rebuilding the terrain. That's simply not worth my time and effort.
Cheziie
USER: CHEZ

PlayerPlayer
Posted: Wed Jul 10, 2013 at 20:35

I really wanted to play this.. looks pretty good aswell Sad great detail but pls.. not everyone has a great pc Sad
Bloeb
USER: BLOEB

RampageRampage
Posted: Wed Jul 10, 2013 at 19:20

Thanks for the feedback. I just wanted to create a nice map for people to practice their ImpactHammer jumps. The theme is not completely my own work. It's based on the UT-2004 map DM-1on1-Idoma by Sjoerd 'Hourences' de Jong. So credits to him for the theme and textures.

Cruncher, I'm aware of the bad lift jump, but I don't think it's a big issue. About the room with shots; it sucks :p I don't like it either, but I didn't want to spend more time on it. I'll see what I can do to improve it a bit. Furthermore, the map actually has a custom HUD which should display the amount of hearts you have collected. Unfortunately, the custom HUD doesn't seem to work with this server-setup. I thought I had fixed the BTME-HUD scripts and I even tested the HUD on a server with ACE enabled. There's not much more I can do to fix the HUD, but perhaps I can add simple text-messages when you pickup the hearts.

Pawel, did you get a kicked multiple times? Did you get a message like 'illegal ufunction call'? I got myself kicked on some other maps, so It may not be related to this map. If anyone else had the same problem with this map I would like to know.

Chez, tough luck, try some of my other maps instead ...
Cheziie
USER: CHEZ

PlayerPlayer
Posted: Wed Jul 10, 2013 at 18:13

Try making a map that doesnt give somebody 6fps.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Jul 10, 2013 at 10:06

Very outstanding design, you always bring some innovative stuff in your maps man. Tree or terrain is incredibly amazing. And I like HammerJumps. Smile
Though could be some more interesting obstacles, and idd @ keycounter. At once it displayed for me while I was in red, but after a while I got kicked from the server every time. In blue there isn't such a deal. And offliine it works neatly.
Overall impressive job Bloeb, keep up the great work!
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posted: Wed Jul 10, 2013 at 03:13

It looks good but i agree with what NW said. Also the first lift jump is bad, invisible brush that knocks you down if you stand too close. The 2 shots in the room after that are kind of weird too, the radius feels bad and the first shot that is activated by the button on the floor feels a little slow, you have to wait like a second even after it has stopped it's rotation for the shot to actually work.
Also the lack of indication when you actually pick up a key is kind of annoying, plus I didn't notice any counter to tell me how many keys i have.
Nightwolf`
USER: NIGHTWOLF

RampageRampage
Posted: Wed Jul 10, 2013 at 02:55

Would have been a sick map if it wasn't for the Impact hammer in my opinion.