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Bloeb USER: BLOEB
Rampage | Posted: Mon Jan 16 at 13:25 | |
| That's not very likely. It's just a simple trigger, but it's never triggered throughout the entire map. The previous version had the dependency as well, but worked fine on this server.
I tested the map with cruncher yesterday. At first everything seemed to work as it should, untill Wandu joined the server and used a checkpoint somewhere. Suddenly everything was mixed up. So I'm assuming it has something to do with the i4g-checkpoint-mod. |
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-Roel` USER: MMI
i4Games Trustee | Posted: Mon Jan 16 at 09:42  | |
| | That little NWBTv4-dependency cannot be the problem? |
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Bloeb USER: BLOEB
Rampage | Posted: Sun Jan 15 at 21:20 | |
| | Pff, I'm very dissapointed. I've worked very hard on the new BTME-mod and I tested it thoroughly on a dedicated server with many mods. I wasn't expecting any problems on the i4games-server. I'll see what I can do to fix this. |
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-Roel` USER: MMI
i4Games Trustee | Posted: Sun Jan 15 at 19:26  | |
| | Zones don't seem to remove your weapons, so you keep all the previous weapons (like the impact hammer). Map left on BT2, waiting for a fix |
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Bloeb USER: BLOEB
Rampage | Posted: Sun Jan 15 at 18:47 | |
| Indeed, nothing significant has changed to the gameplay in the map. So the records could be transfered
I feel a bit embarrassed btw, I forgot to remove a dependency on the NWBT_v4-mod. It doesn't cause any damage to the map, but it's a silly mistake. |
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}ElitE{Bonket USER: BONKET
Dominating | Posted: Sun Jan 15 at 18:16  | |
| | Recs transferred i suppose? |
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Bloeb USER: BLOEB
Rampage | Posted: Sun Jan 15 at 17:44 | |
| | Some compatibility issues with other mods (i.e. i4Games BunnyTrack 0a Beta-mod and BTCheckPoint-mod) and some Scriptwarnings should be fixed in v4. |
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| CTF-BT-TechDiff-v3 > CTF-BT-TechDiff-v4 |
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Bloeb USER: BLOEB
Rampage | Posted: Thu Mar 10, 2011 at 15:38 | |
| Klepto pointed out that this map doesn't work with some mods:
- i4Games BunnyTrack 0a Beta-Mod (timer doesn't reset when a player dies/suicides).
- BTCheckPoints by Spongebob (The player doesn't spawn at the checkpoints).
This is caused by a silly bug in NWBT_v5. During the development I accidently removed a line of code. I can even remember removing that line, thinking it was unnecessary :s . I've released NWBT_v6 and a fix for NWBT_v5. I will fix the map later.
Niseimono, stay tuned, I'm working on a map using only the InstaRifle and the ImpactHammer. I'm sure you'll like it  |
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niseimono USER: NISEIMONO
Spectator | Posted: Tue Jan 25, 2011 at 14:40  | |
| | Well, I like NWBT maps with NW tricks, but I personally think that rocket shooting pulse gun, slow shock balls and grappling hook are way too much overboard for my liking. |
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Pidgeot USER: PATRIK
Dominating | Posted: Tue Sep 28, 2010 at 00:06  | |
| Well, im just gettin this style of maps, just capped Tabularasa, i dont get this yet.
Both vey nice maps, keep making like this  |
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Bloeb USER: BLOEB
Rampage | Posted: Wed Sep 22, 2010 at 22:04 | |
| Changes in v3:
* NWBT_v4 was replaced with NWBT_v5, this fixes several compatibility-issues with some mods.
* Realigned some textures.
* Changed the height of some shoottriggers from 40 to 60. |
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| CTF-BT-TechDiff-v2 > CTF-BT-TechDiff-v3 |
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irridium77 USER: IRRIDIUM77
Dominating | Posted: Sat Aug 28, 2010 at 16:57  | |
| | Love it |
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Bloeb USER: BLOEB
Rampage | Posted: Wed Aug 25, 2010 at 21:15 | |
| | Yeh, rocket-boost using rocketlauncher or rocket-boosts on the sidewall using pulse-gun, but those shortcuts are small imo. Anyway, all these small little bugs in the NWBT-mod are starting to piss me off. |
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p-a-w-e-l USER: P-A-W-E-L
Dominating | Posted: Wed Aug 25, 2010 at 20:14  | |
| small? i know one big sc in that room xD
funny sc bloeb, don't need fix  |
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Bloeb USER: BLOEB
Rampage | Posted: Wed Aug 25, 2010 at 18:53 | |
| ! Important to players and serveradmins !
Players who like to play this map on a server with BT++ or AntiBoost are required to enable boosting. The Shockcombo-boosts won't work if boosting is disabled. I'm working on a fix, stay tuned.
On another note: there're some small shortcuts in location 5 (the rocket-pulse-room), I won't be fixing those. |
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| CTF-BT-TechDiff > CTF-BT-TechDiff-v2 |
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Bloeb USER: BLOEB
Rampage | Posted: Sun Aug 22, 2010 at 14:48 | |
| After some thought I decided to make a second version. Changes in v2:
* Kickers are placed at the end of the rocket-surfing-part, because the intended obstacles became somewhat of a luck-obstacle online.
* The zones at the abseiling-part are not neutral anymore, you can now die there.
* Players can not drop their weapons anymore.
The captimes can remain the same.
Fizzle, I hope other mappers will pickup some of the ideas, but I don't think this will be the future, most BT-players still like insta over NW  |
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Sir.H|Fizzle USER: HSH85
Player | Posted: Sun Aug 22, 2010 at 02:26  | |
| So, is this what BunnyTrack will be heading in the future, or is this just a phase? Haven't capped this one yet, but so far it's enjoyable! |
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