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PatriK.pX3 USER: PATRIK
Dominating | |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Thu Jul 07, 2011 at 20:23 | |
| Good map, very nice terrain and for sure, one of the greatest mine-theme maps. Yah, lj at the end is rly fast and sometimes you can crater after jump under lift. :S Oh....
lol @ hot comments. GJ CN, like minning facillity, 6/10 |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Sun Sep 30, 2007 at 05:55 | |
| Yeah, it does own me slightly  |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Sat Sep 22, 2007 at 06:50 | |
| I put MYSELF the invisible key in Crimson and some other maps so don't teach me mapping please
Your comments make sense in a way but I can find counter arguments aswell.
Since I have made my choice I won't change my mind just because it would please you
I suspect this map owns you and therefore you have to find good reasons to justify your failure (as we discussed on server)  |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Sat Sep 22, 2007 at 01:21 | |
| Ah, what I meant was to use a key at the bouncer part which is so small it is hardly visible. You wouldn't need to 'search' for it, as long as you do bouncer part you would have it.
If you don't do that room, you will be bounced down into water when you reach small platform jumping part. It will stop any shortcutting, but without people looking for more keys, if you know what I mean.
Crimson by Kart is an example of where this is used, seriously check it out! |
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^Mystique^ USER: MYSTIQUE
Rampage | Posted: Fri Sep 21, 2007 at 18:04 | |
| Very nice map CN, i like it:)
Some nice ideas:) |
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synteX USER: MATTHI-
Unstoppable | Posted: Fri Sep 21, 2007 at 10:06 | |
| nice map, nice terrain. good job |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Fri Sep 21, 2007 at 07:15 | |
| Changes in v2
- Fixed FPS drops
- Zone names added
- View on flag room + deco to give clues |
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| CTF-BT+(CN)EnemyMine > CTF-BT+(CN)EnemyMine-v2 |
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macz^ USER: WANDU
Rampage | Posted: Fri Sep 21, 2007 at 04:30 | |
| nice map |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Fri Sep 21, 2007 at 03:08 | |
| Thanks. TerraEdit worked fine.
You can survive the lift jump (and get back from the flagroom) no problem.
I didn't want to make the key invisible for once.
Anyway, who said key maps were only hide-and-seek?
I put the key there to
1) Avoid rec cheating
2) Teamplay (One player from the team only has to make the shot which is a bit more difficult than the rest of the map) |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Fri Sep 21, 2007 at 02:28 | |
| Nice map, and grats on the terrain! Quite a short map, and not a memorable one for anything in particular. The flag is kinda luck, as on the first time most die on the big liftjump. We don't know where second flag is till we see it, and thats too late.
Also, the map is not really a key map, because there is only one key. I understand the need for it, so why not use same method as Crimson and have a tiny key which is almost invisible? Tell me if you don't know what I mean.
6.5/10 |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Fri Sep 21, 2007 at 00:28 | |
| good job cn, a good fun map for rushing, and well done on terrain as its something i dont think ive seen from you before, looks good mate well done  |
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Novice_bunny USER: NOVICE_BUNNY
Killing spree | Posted: Fri Sep 21, 2007 at 00:18 | |
| wowww CN finally u made terrain!, well done  |
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JensonFTW USER: LIGHTNING
Unstoppable | Posted: Fri Sep 21, 2007 at 00:14 | |
| Yeah nice map, relieved to know I could pass the last bit jumping around the side, coz I wimped out of a bounce jump in the split second I had after grabbing flag!! |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Thu Sep 20, 2007 at 20:03 | |
| Very nice map  |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: Thu Sep 20, 2007 at 16:18 | |
| Aha Remake of a the classic FILM wp CN  |
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