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End of the Year 2015BT+EotY2015-v2
End of the Year 2015

Author: RoelerCoaster
Added:Thu Jan 14, 2016 at 23:08
Rating:9
Downloads:19

Download (17.94 MB)
15 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Sat Jan 23, 2016 at 10:40

Thank you Roel for listening to us and making the edits! Do you have time to cap your own map? : P
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Tue Jan 19, 2016 at 18:44

much better
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Jan 14, 2016 at 23:11

- Made cone-doges easier by adding a small ledge, as too many people had too many problems with them (I could do them consistently though...)
- Made the lava-dodge a bit bigger, so it should be a bit easier to get out of the pit
- Added the required number of keys to the flagroom message
- Retextured the nali-fuit container
- Aligned textures of jumpblocks against the wall
- Fixed the crushers (only one on red tends to flicker slightly)
- Fixed a brush that was wrongly vertex edited

Should be a bit less frustrating now, but still challenging to cap.

Records are transferred.
CTF-BT+EotY2015 > CTF-BT+EotY2015-v2
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Wed Dec 30, 2015 at 14:19

Porbably just my terrible aim Roel ;D but yeah these ramps that u have to do 4 times , i could not find a way to do this constantly , it was luck to get all 4 of them for me and that got it quite frustrating/annoying when i tried to cap ( which i didnt caused by this) keep up your great work roel , dont think you should fix the lifts thats just skill .
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Wed Dec 30, 2015 at 03:08

It's the moving ramp that comes out of the wall that was pretty random for me. I decided to just start with that key to avoid frustration if I died on it later on.

Liftjumps are fine.
I had zero problems with targets myself(I think I played on red).
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Wed Dec 30, 2015 at 00:45

In all honesty I have absolutely no idea where there are luckdodges in the map. I really dislike those myself, so I tested every dodge over and over again and none of them seemed lucky. Unless something is working out way differently offline than online.

Ill look into the targets if something is off there.

Edit: All triggers on each of the targets covers it completely (sometimes even a bit more), so I cannot find any problem there. Im more than happy to remove any luckdodges or make the liftjumps a bit easier, though, if that makes the map more enjoyable. It was my intention to make a challenging map, not an annoying one.
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Wed Dec 30, 2015 at 00:26

This map would be really great i would rate it 9/10 IF you would remove this terrible luckdodges as bon mentioned , because youre there at probably at 2.30minutes ( with a way i dont like else its one of the last) and then its luck wether u get it or not , just annoying. Also noticed that some of the shots only work if u hit the middle , also quite annoying in a run.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Tue Dec 29, 2015 at 18:28

I'd have preferred this map if it wasn't a keymap, but a normal linear map. Half the time is wasted running around, which honestly I find really boring. That goes for pretty much any keymap with similar design and is probably something that irks just me.

Other than that - good map with mostly basic obstacles. Liftjump room was possibly hardest of the bunch. Don't like the "skill" dodge, because it's basically 50/50 whether you get height or not.

Rating 8, I'd say.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Tue Dec 29, 2015 at 17:28

Great map! Happy to see something new from Roel's hands. Smile

Looks like you had a lot of inspiration from CN's sixteen yards lol. Same music and theme, just can die more often here and there. Razz
Also the same ammount of keys. ;__;

Only a bit pity that room with tons of lifts is kinda too long and the " bioshock " dodges before ( and after Razz ) water part are extremely annoying too.

Very nervesbreaking especially with high ammount of keys in the pocket.. Rolling Eyes
Fun to play wtih cp and so damn satysfying after cap!

You can always return to mapping even after years. Very Happy
But gosh, 4 days only? You were rly fast then, despite u had some unfinished rooms from the past. Surprised

Overall much appreciated, effort had been put for sure. Deserved 10/10.

Rating 8 or perhaps 9. Rooms aren't hard themselves, but length and nerves adds a bit more to difficulty.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Dec 29, 2015 at 12:05

It is a bouncer. Essentially, if you press the button and have all keys, it is as if the whole floor is one big bouncer that makes you fly up.
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Tue Dec 29, 2015 at 11:33

Yes, both obstacles are possible. Gather them early on so you avoid those painpoints.
I do have one last remark about the flagroom: at what speed does the mover boost you up?
Is it a bounce or a liftjump? You dont want to figure that stuff out when carrying 24 keys Very Happy
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Dec 29, 2015 at 11:24

Just checked the lift jumps once more, I know two are a bit further than the others (to keep a bit of variation), but I do not experience them as very far/near impossible. I just did them like 10 times and only failed once.
As for the dodge slope, try to side to one of the sides of the pit instead of across. Should be much easier.
mAus`
USER: BASS

PlayerPlayer
Posted: Tue Dec 29, 2015 at 00:10

Great oldskool feeling keymap and challening aswell only the small bar liftjump room has those 2 jumps that are way out of order than the rest of them and are almost impossible for me what keeps me away from enjoying and capping.

love the skybox btw
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Mon Dec 28, 2015 at 23:55

Classic BT taken to a higher level. I dont like the moving dodgeslope at the lavapit key.
Thanks Roel, sad to see you go.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Dec 28, 2015 at 22:02

Merry (late) Christmas everyone and a happy 2016!

The map was originally meant for christmas, and was going to be called
"MerryChristmas2015", but then someone already took that name Razz, and
I didn't manage to finish it before christmas anyway.

Obstacles are pretty straightforward. I think it turned out a bit more difficult than I
originally planned, mainly because of the length, and since almost any mistake leads to death.

The maps contains some rooms of projects that I trashed over the years, and which I did not use
in any other map yet. I also revisited some of the rooms I made for other maps.

Known bugs: On blue, the crushers flicker. I was not able to fix it unfortunately Sad

24 keys required to cap (press the button and you will shoot up)

Build time: 4 days

P.S. This is probably my last map, or at least for quite a while. Mapping takes a significant amount of time, and I simply do
not have the time anymore. Also, I don't seem to enjoy it as much as I used to anymore.
Never say never, so I may return to mapping eventually, but I do not see it happening
anywhere in the near future.