Maps

NouveautésCTFDMBTMHAuteursCommentairesCTF-BT+AnotherWarehouse-vF 
another warehouseBT+AnotherWarehouse-vF
another warehouse

Auteur: Ozma777
Ajouté :jeu. déc. 23, 2010 at 03:09
Difficulté:3
Téléchargements :170

Télécharger (36,29 Mo)
27 commentaires
Commentaires
ShaDiE
USER: SHADIE

i4Games Trusteei4Games Trustee
Posté : ven. oct. 08, 2010 at 22:46

What fog? Check the map picture, thats what we see in-game except in the Arena. Smile
}ElitE{Bon
USER: BONKET

DominatingDominating
Posté : ven. oct. 08, 2010 at 18:49

what fog
normalname
USER: NORMALNAME

DominatingDominating
Posté : ven. oct. 08, 2010 at 17:46

get rid of the fog
CTF-BT+AnotherWarehouse-v2 > CTF-BT+AnotherWarehouse-v3
PatriK.pX3
USER: PATRIK

DominatingDominating
Posté : jeu. oct. 07, 2010 at 19:23

lol when u said "i fixed the lift coz it was too lucky, but i failed" i just rofled xD!

waiting for v3
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posté : jeu. oct. 07, 2010 at 18:39

damn my eyes, realy bright for me :/
Ozma777
USER: OZMA777

DominatingDominating
Posté : jeu. oct. 07, 2010 at 15:31

I gotta work on exporting and importing textures to my level. I keep using 2 or 3 textures from one pack and a couple from another and then 1 from another etc. And I still have to include the whole pack so 8 megs for 2 textures 5 megs for 3 textures, etc. Most of the size is from that. Another thing is I need to try and compress my songs better. I made a song in mp3 192k bitrate and then tried to modplug convert it. It works but a 5 meg mp3 becomes like 13 megs. I wanted to create a difficulty 1 map so that there would be a new map for newer people to be able to do. The mover repetetive part is kinda annoying but you can't realy die there because if you miss you land on another mover right below. The ultra fast mover I tried to fix and ended up making the map uncappable so I put it back. I thought I water boxed all the parts of the terrain you can get stuck in but I guess not. I'll probably make a v3 eventually and try and fix things. Right now I gotta get map 2 to work online (core-888-dbl). It works offline and on dedicated server and also ued play level, but not online. That map is really really cool and I wish it would work but I have some ideas why so I will try them and see if I can get it to work. Flag room is definately a LOL for sure. I couldn't think how to end it (I wanted it short and quick). I hope the arena will have mega health and shield belt and the rocket launcher mod (creepinator). I made them gamerelevent and I hope it works.
Thanks for your comments. I'll try and compress more on the songs I make, and do more Mylevel imports so that way when I use 18 textures taken from 9 packs it will only be like 3 megs instead of 43 megs.
Again when core-888 goes up it will be really cool. There is a room at the end that you run through that is outside and has Skaarjs in it that try and kill you, and the water is healing water.
And the arena is one big mountain (it is also the skybox).
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : jeu. oct. 07, 2010 at 13:28

hmmm, keymap Very Happy
Well, i found some negatives and positives:
Negatives:
- long downloading.... 10 mins of downloading everything :S
- weird flagroom... when i saw it my first think was like " LOL "
- mega fast lift is bit annoying
- u can got stuck somewhere in the terrain
- small lifts and box room are just too repetative >>for me<<
Positives:
- Well made theme
- movers has got sounds
- i see BIG skill in making terrain Smile
- nice arena xD
Overall , GJ Ozma. Keep up the good work. Smile
Difficulty 3 imo, not hard map Cool
CTF-BT+AnotherWarehouse-dbl > CTF-BT+AnotherWarehouse-v2
PatriK.pX3
USER: PATRIK

DominatingDominating
Posté : jeu. oct. 07, 2010 at 03:10

I liked this, its fun to play n find your own way to cap and get keys.

R3!

waiting for V2? i read some1 saying there will be a V2 tomorrow xD
Ozma777
USER: OZMA777

DominatingDominating
Posté : mer. oct. 06, 2010 at 21:43

oh no i forgot to scale down the screenshot and it crashes to the desktop. well at least I know that it isn't the big rooms that crash the game (both map 2 and 3 have huge mega-poly realistic terrains). Unfortunately I am out of time today, I will change the screenshot out and then reupload v2 with screenshot fixed tomorrow. Sorry.
 [ Page 1 ]  [ Page 2 ]