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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Mon Jul 01, 2013 at 15:19 | |
| Had fun. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Tue May 24, 2011 at 22:56 | |
| nice nice  |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Tue May 24, 2011 at 22:52 | |
| Well, the project's idea was by BlackHunter, and he got me back into mapping (I hadn't mapped for 1 year), it was my first map after my long "break". Also, when mapping with 2 people, it is a matter of balancing eachother's preferences and this is what came out of it and I'm happy how it turned out  |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Tue May 24, 2011 at 21:46 | |
| I like / love every map you made Roel.... except this. It's kinda boring and way too repetative in several places, but it's large project so well done. 5/10 |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Sun Sep 16, 2007 at 22:15 | |
| The fact people get together to make a map is nice.
Who cares about the filename length??? |
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Venomorph USER: NEGATIVE
Player | Posted: Sun Sep 16, 2007 at 20:51 | |
| But what about the tag "(alc-NB)"(Alchemist-Novice_Bunny) then, You think that's lame, too? |
Exactly. |
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^Mystique^ USER: MYSTIQUE
Rampage | Posted: Sun Sep 16, 2007 at 17:55 | |
| Good map only the long jump part with bars omg:P i dont like that part the rest of the map some nice idea's..
7 |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Sun Sep 16, 2007 at 10:55 | |
| Ok, I understand. But what about the tag "(alc-NB)"(Alchemist-Novice_Bunny) then, You think that's lame, too? |
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Venomorph USER: NEGATIVE
Player | Posted: Sun Sep 16, 2007 at 10:09 | |
| (BH) = blackhunter's tag, (Roel) is my tag. We combined it to (BH-Roel). |
I know what it is.. I just ask why is it needed? It looks much better like this: BT-BlackPyramids-v2b.. If your map is cool, everybody will know who's the mapper without any tags, you don't need to advertise yourself. And so you could avoid that you need to have the map in more copies.. For example on server 1 it's with tag, on others without tag. I hope you understand me.
And by the way, I wont vote or upload your maps to our server until they have such a lame tag.
Don't hate me I don't wanted to be offensive, just explained my opinion. |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Sat Sep 15, 2007 at 14:46 | |
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What is changed:
- Removed the rotating mover before the second flag. It died/turned invisible online. This caused people crater without them know.
- Made all the trees/plants masked.
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| CTF-BT-(BH-Roel)BlackPyramids-v2 > CTF-BT-(BH-Roel)BlackPyramids-v2b |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Sat Sep 15, 2007 at 12:56 | |
| (BH) = blackhunter's tag, (Roel) is my tag. We combined it to (BH-Roel).
@scorpio ok, I noticed myself now, the mover that used to be there died. I will remove it. |
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Venomorph USER: NEGATIVE
Player | Posted: Sat Sep 15, 2007 at 12:45 | |
| Why does it need a long tag like (BH-Roel)??!4 tell me plz.. |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Sat Sep 15, 2007 at 09:37 | |
| Should'nt there be a rotating mover? |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Sat Sep 15, 2007 at 03:00 | |
| Map isn't too bad, but the obstacles are mainly very straightforward and unoriginal. Not a looker, either.
At second flag on Red team, I was falling onto the flag and cratered for no reason just above it. I don't know if this is an obstacle, if it is, it's lame. If not, fix it please.
4/10
EDIT: After fix at flag - 6/10 |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Sat Sep 15, 2007 at 00:21 | |
| What can I say else than 10/10 for the fix.
No FPS drop anymore
Maps even looks a bit better.
Good job m8
What is changed:
- I made the firewaver lights normal lights.
- Removed some useless lights.
- Removed the the double slime sheet in the big room with the bars (this caused huge FPS drops. There is still a little FPS drop, but it's not that bad).
- Added some blue zonelight, to make the map look less yellow.
- Added a trigger before the first fall to warn people to hold the crouch button when entering the water.
- I made the moving bars in the first jump room return faster.
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| CTF-BT-(BH-Roel)BlackPyramids > CTF-BT-(BH-Roel)BlackPyramids-v2 |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Fri Sep 14, 2007 at 17:22 | |
| Maybe the word was too strong.
What I meant is that it's a good map but this room in particular brings nothing to it  |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Fri Sep 14, 2007 at 16:15 | |
| I don't think that room with the bars is useless. Anyway, I'll try to fix the lightning. |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Fri Sep 14, 2007 at 02:13 | |
| The room with all bars across. You should change or remove it IMHO.
I would also remove the firewaver effect on lights too (only at beginning I think).
Just my 2 cents  |
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