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BerlinWallBT-(DN)-BerlinWall
BerlinWall

Author: [i4g]Ratamahatta
Added:Tue Feb 22, 2011 at 01:47
Rating:1
Downloads:99

Download (11.07 MB)
6 comments
Comments
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sat Mar 19, 2011 at 19:17

As blinder said, keep learning and mapping. Smile
Ozma777
USER: OZMA777

DominatingDominating
Posted: Wed Feb 23, 2011 at 03:13

you can always try hilighting streched textures and doing unalign or wall pan or other combos of surface properties even scale 1.0 or .5 to get them back unstretched. I stretch things all the time (I still cant vertex edit) and have to unstretch the textures. really nice map though. its funny how I always miss the other water path, I got stuck there for a long time.
BlinDer
USER: BLINDER

RampageRampage
Posted: Tue Feb 22, 2011 at 19:24

Take the feedback in a positive way, there's nothing to be sorry about Smile I'm sure there will be things I can do better on my next map. Keep learning and mapping Wink
[i4g]Ratamahatta
USER: RATAMAHATTA

DominatingDominating
Posted: Tue Feb 22, 2011 at 17:21

Sorry... Sad
BlinDer
USER: BLINDER

RampageRampage
Posted: Tue Feb 22, 2011 at 16:43

Indeed, textures were good (apart from the stretched ones lol), but the lame teleporters wasn't. That's not an obstacle, it's a lucky choice until you find out the ways. Maybe you could think a bit harder in terms of obstacles, because swimming through water for a while to get teleported to death isn't fun. Don't rush making your maps, bt is going to be around for a long time, so make a map to the potential that you know you can!
-Whitey-
USER: PENNYWISE

RampageRampage
Posted: Tue Feb 22, 2011 at 05:29

Didn't enjoy this one as much.
Use vertex editing instead of stretching a brush. Saves you from those stretched textures that are through out the map.
Keep them coming nonetheless. Very Happy