Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-(DN)-BerlinWall | |
Comments |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Sat Mar 19, 2011 at 19:17 | |
| As blinder said, keep learning and mapping. |
| | Ozma777 USER: OZMA777 Dominating | Posted: Wed Feb 23, 2011 at 03:13 | |
| you can always try hilighting streched textures and doing unalign or wall pan or other combos of surface properties even scale 1.0 or .5 to get them back unstretched. I stretch things all the time (I still cant vertex edit) and have to unstretch the textures. really nice map though. its funny how I always miss the other water path, I got stuck there for a long time. |
| | BlinDer USER: BLINDER Rampage | Posted: Tue Feb 22, 2011 at 19:24 | |
| Take the feedback in a positive way, there's nothing to be sorry about I'm sure there will be things I can do better on my next map. Keep learning and mapping |
| | [i4g]Ratamahatta USER: RATAMAHATTA Dominating | Posted: Tue Feb 22, 2011 at 17:21 | |
| Sorry... |
| | BlinDer USER: BLINDER Rampage | Posted: Tue Feb 22, 2011 at 16:43 | |
| Indeed, textures were good (apart from the stretched ones lol), but the lame teleporters wasn't. That's not an obstacle, it's a lucky choice until you find out the ways. Maybe you could think a bit harder in terms of obstacles, because swimming through water for a while to get teleported to death isn't fun. Don't rush making your maps, bt is going to be around for a long time, so make a map to the potential that you know you can! |
| | -Whitey- USER: PENNYWISE Rampage | Posted: Tue Feb 22, 2011 at 05:29 | |
| Didn't enjoy this one as much.
Use vertex editing instead of stretching a brush. Saves you from those stretched textures that are through out the map.
Keep them coming nonetheless. |
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