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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Fri Jan 23, 2015 at 22:23 | |
| Post on forum maybe? Others will appreciate it for sure. :> |
| | NuLL USER: NULL Dominating | Posted: Fri Jan 23, 2015 at 22:19 | |
| I have an abundance of textures if you need some help finding more to use give me a priv message |
| | Pwn*j00 USER: PWN Killing spree | Posted: Fri Jan 23, 2015 at 21:27 | |
| Yah Ivkkie i'm thinking the same thing, I don't think there is a list of the good ones, you have to either cache allot of different ones
and find some good texture packs, or make your own texture packs. |
| | lvkkie USER: LVKKIE Dominating | Posted: Fri Jan 23, 2015 at 16:47 | |
| Thanks for the tips bro! I keep learning new stuff from you guys! Btw, do you know a site were I can download some nice texture packs? Those default UT textures are getting old . |
| | p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Fri Jan 23, 2015 at 13:31 | |
| Quite an improvement since last few maps but still very far until a decent progress.
I enjoyed:
- lifts
- obstacle's originality
- few custom brushes
- atmosphere
- sounds & music
Next time try to follow these tips:
- pick nicer textures :!
- make sure decorations and lights are lined up properly to walls, instead placing them randomly comparing to wall textures
- forget about making mazes
- avoid using flat surfaces ( especially water/slime ), or movers lying exacly on the floor ( they should be placed bit higher / lower, makes better layout then )
- experiment texture's alignment by using diffrent scale's values and pick the best one for direct texture
- beware with glasses as they causes bsp views in your map ( make glass brush at least 2 units smaller in every axis or add a special brush and few blockAlls that will cover whole glass's surface )
If you follow those conclusions your next map will be very nice / decent / smoth / whatever.
Good luck, and thx for your effort nevertheless.
Difficulty: 3
6/10
PS:
Hope I've provided an excelent feedback, as my aim was to indicate factors that can improve lvnkie's mapping skills in a future. |
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