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`Chr1st-BLS USER: CHR1ST Rampage | Posted: Fri May 13, 2016 at 10:33 | |
| Fun map! It has a unique style to it |
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lvkkie USER: LVKKIE Dominating | Posted: Thu Aug 20, 2015 at 23:09 | |
| I'm NOT doing this again . I used up so many blood, swet and tears to cap this map... At least it still says that I capped it . |
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Warlord USER: WLD Rampage | Posted: Thu Aug 06, 2015 at 17:47 | |
| the new version is fine better gameplay |
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| CTF-BT-(Q)Breach-(dp > CTF-BT-(Q)BreachV2-(dp |
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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Thu May 28, 2015 at 13:41 | |
| Upload to BT2 so staff and players can evaluate the new version. |
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CULPRIT USER: CULPRIT Player | Posted: Mon May 18, 2015 at 17:32 | |
| Hey sup to you. Ive not changed anything that slows or speeds up any part. The rec as it stands isnt super fast and is quite beatable even in V1. But ill try to explain further...
Instead of a small lift jump from the globe room which was annoying online, its now a kicker which does the same job. The only difference is u have to activate the kicker by shooting a target, which is above where the minilift was.
Same with the slideroom mover. The kicker is already active and just replaces the liftjump that u have to do in V1.
When dropping from the first slide u hit a jumppad. But for some reason some players were dying before the pad would take effect. If u move in the air from the kicker, ur in the same place as where the V1 jumppad was supposed to put u.
And the gravity zone, again the jumppad reacted differently and sometimes not at all, depending on how u approached it. Its now a normal kicker that is a bit more reliable. |
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GhOsT USER: GHOST i4Games Admin | Posted: Mon May 18, 2015 at 17:01 | |
| If you fixed a bsp or added music or some lights or any other thing that has no effect on the gameplay then timetransfer would be no problem but with what you changed I doubt if the times can be transferred
Since I haven't played the new version I love to hear other opinions on this matter |
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CULPRIT USER: CULPRIT Player | Posted: Mon May 18, 2015 at 01:32 | |
| http://qut99.com/CTF-BT-(Q)BreachV2-(dp.zip
A few things swapped/changed:
Globe room minilift removed, now a target to activate kicker.
Slide room liftjump swapped for a kicker.
Hopefully a little smoother on the slide shot.
Some people were also suffering a death when hitting the jumppad so swapped to a kicker.
A little arrow to hint at where to go after the rotator key.
Gravity jumppad swapped for a kicker.
Record should be ok to move over
Kicker kicker kicker kicker. |
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jvnkie USER: JVNKIE i4Games Trustee | Posted: Tue Apr 21, 2015 at 23:19 | |
| Really like it!! Took me a while to figure some things out but once I got it, I started really enjoying the runs towards cap Well done!! Wouldn't mind more maps like this |
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Pwn*j00 USER: PWN Killing spree | Posted: Sat Apr 18, 2015 at 22:37 | |
| Great map man! Really love everything about it. Nice design as well. |
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CULPRIT USER: CULPRIT Player | Posted: Wed Apr 15, 2015 at 22:10 | |
| Cheers peeps. Yeah the jumppad in the gravityzone is best approached with side dodge, or even front. Just falling on it is probably not enough. You guys being pros, I thought ud have worked it out!
I think using cp probably makes the post-slide part more confusing because of the key thats needed. And people not repicking it up. I also tried to keep the lag down for the slide shot, but I guess I made the room too big. Maybe some map optimisers could help take a look at that?
I guess the sounds u could hear was the big heavy rotating thing? I was gonna put a whole lot of small radius sounds in there to stop that, but then i thought hey. Its a big heavy rotating thing that u would hear before u saw it! hehe. But yep, fair enough comment
Appreciate ur words people. Many thanks! |
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SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Wed Apr 15, 2015 at 19:58 | |
| Decent map with some nice obstacles and architecture however, I'm not a fan of it, it just doesn't grab my attention more than it frustrates me. And I dislike maps where you can hear things happening but not see. I felt I had to spend a lot of time running about trying things out but just wasted time. Some more 'obvious' hints would be better imo.
Sometimes the slide lags which makes the shot impossible and the kicker that shoots you up the long shaft sometimes doesn't kick long enough :s |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Apr 15, 2015 at 19:17 | |
| Awesome map, very neat and with original stuff. I don't "love" it though, because already died too much times in last low-gravity part ( sometimes cratered, sometimes bumped ceiling too much so I dropped down immediately ).
I will also mention epic decorations and some shapes are very inspiring. :v
It is still very rewarding and I kinda like it.
Everything ( apart from gravity chamber ) is well synced and done neatly. Obstacles shines among other aspects, since they are balanced, original, not too easy / too punishing.
Difficulty: 4-5 I would say ( unlike WeedyB who said 3-4 after a first-run cap lmao ).
For the rest, deserved 9/10. Keep up the good work @ CULPRIT. |
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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Wed Apr 15, 2015 at 13:50 | |
| I love it. |
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