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BT-(Q)BreachBT-(Q)BreachV2-(dp
BT-(Q)Breach

Author: CULPRIT
Added:Wed Aug 05, 2015 at 20:02
Rating:4
Downloads:133

Download (35.12 MB)
13 comments
Comments
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Fri May 13, 2016 at 10:33

Fun map! It has a unique style to it Smile
lvkkie
USER: LVKKIE

DominatingDominating
Posted: Thu Aug 20, 2015 at 23:09 Useful

I'm NOT doing this again Razz. I used up so many blood, swet and tears to cap this map... At least it still says that I capped it Very Happy.
Warlord
USER: WLD

RampageRampage
Posted: Thu Aug 06, 2015 at 17:47 Useful

the new version is fine better gameplay
CTF-BT-(Q)Breach-(dp > CTF-BT-(Q)BreachV2-(dp
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Thu May 28, 2015 at 13:41 Useful

Upload to BT2 so staff and players can evaluate the new version.
CULPRIT
USER: CULPRIT

PlayerPlayer
Posted: Mon May 18, 2015 at 17:32

Hey sup to you. Ive not changed anything that slows or speeds up any part. The rec as it stands isnt super fast and is quite beatable even in V1. But ill try to explain further...

Instead of a small lift jump from the globe room which was annoying online, its now a kicker which does the same job. The only difference is u have to activate the kicker by shooting a target, which is above where the minilift was.

Same with the slideroom mover. The kicker is already active and just replaces the liftjump that u have to do in V1.

When dropping from the first slide u hit a jumppad. But for some reason some players were dying before the pad would take effect. If u move in the air from the kicker, ur in the same place as where the V1 jumppad was supposed to put u.

And the gravity zone, again the jumppad reacted differently and sometimes not at all, depending on how u approached it. Its now a normal kicker that is a bit more reliable.
GhOsT
USER: GHOST

i4Games Admini4Games Admin
Posted: Mon May 18, 2015 at 17:01 Useful

If you fixed a bsp or added music or some lights or any other thing that has no effect on the gameplay then timetransfer would be no problem but with what you changed I doubt if the times can be transferred
Since I haven't played the new version I love to hear other opinions on this matter
CULPRIT
USER: CULPRIT

PlayerPlayer
Posted: Mon May 18, 2015 at 01:32

http://qut99.com/CTF-BT-(Q)BreachV2-(dp.zip

A few things swapped/changed:
Globe room minilift removed, now a target to activate kicker.
Slide room liftjump swapped for a kicker.
Hopefully a little smoother on the slide shot.
Some people were also suffering a death when hitting the jumppad so swapped to a kicker.
A little arrow to hint at where to go after the rotator key.
Gravity jumppad swapped for a kicker.

Record should be ok to move over

Kicker kicker kicker kicker.
jvnkie
USER: JVNKIE

i4Games Trusteei4Games Trustee
Posted: Tue Apr 21, 2015 at 23:19 Useful

Really like it!! Took me a while to figure some things out but once I got it, I started really enjoying the runs towards cap Smile Well done!! Wouldn't mind more maps like this Smile
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: Sat Apr 18, 2015 at 22:37 Useful

Great map man! Really love everything about it. Nice design as well.
CULPRIT
USER: CULPRIT

PlayerPlayer
Posted: Wed Apr 15, 2015 at 22:10

Cheers peeps. Yeah the jumppad in the gravityzone is best approached with side dodge, or even front. Just falling on it is probably not enough. You guys being pros, I thought ud have worked it out! Smile

I think using cp probably makes the post-slide part more confusing because of the key thats needed. And people not repicking it up. I also tried to keep the lag down for the slide shot, but I guess I made the room too big. Maybe some map optimisers could help take a look at that?

I guess the sounds u could hear was the big heavy rotating thing? I was gonna put a whole lot of small radius sounds in there to stop that, but then i thought hey. Its a big heavy rotating thing that u would hear before u saw it! hehe. But yep, fair enough comment Smile

Appreciate ur words people. Many thanks!
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Wed Apr 15, 2015 at 19:58 Useful

Decent map with some nice obstacles and architecture however, I'm not a fan of it, it just doesn't grab my attention more than it frustrates me. And I dislike maps where you can hear things happening but not see. I felt I had to spend a lot of time running about trying things out but just wasted time. Some more 'obvious' hints would be better imo.

Sometimes the slide lags which makes the shot impossible and the kicker that shoots you up the long shaft sometimes doesn't kick long enough :s
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Apr 15, 2015 at 19:17 Useful

Awesome map, very neat and with original stuff. Very Happy I don't "love" it though, because already died too much times in last low-gravity part ( sometimes cratered, sometimes bumped ceiling too much so I dropped down immediately ).
I will also mention epic decorations and some shapes are very inspiring. :v
It is still very rewarding and I kinda like it. Smile
Everything ( apart from gravity chamber Laughing ) is well synced and done neatly. Obstacles shines among other aspects, since they are balanced, original, not too easy / too punishing.
Difficulty: 4-5 I would say ( unlike WeedyB who said 3-4 after a first-run cap lmao ).
For the rest, deserved 9/10. Keep up the good work @ CULPRIT. Wink
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Wed Apr 15, 2015 at 13:50 Useful

I love it.