Maps

LatestCTFDMBTMHAuthorsCommentsCTF-BT-(Roel)Amplitude-v3 
Amplitude (v3)BT-(Roel)Amplitude-v3
Amplitude (v3)

Author: RoelerCoaster
Added:Fri Mar 15, 2013 at 20:42
Rating:7
Downloads:154

Download (28.83 MB)
18 comments
Comments
~DarK~JoJo~
USER: DARK-JOJO

PlayerPlayer
Posted: Thu Mar 07, 2024 at 14:56

Perfect map, very nice job. Love it ! All parts are awesome.
Sp!Re`
USER: KOENTJE

Killing spreeKilling spree
Posted: Fri Nov 18, 2022 at 23:52

Great map, one of your better ones imo. It's not too punishing, but still has a great flow. Very clean and enjoyable.
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: Mon Aug 13, 2018 at 06:07

https://www.youtube.com/watch?v=72pC7NqY8PY
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Thu Sep 19, 2013 at 20:42

Great map Roel, I really like it, for the most part anyway (some rooms are very tricky for me). Great architecture, texturing and obstacles. Gonna try my hardest to cap this. Didn't play the other versions but no lag for me when I cp'd it.
Franky`
USER: FKY

RampageRampage
Posted: Sat Apr 20, 2013 at 16:26

awesome maps; pure roel style GJ
CTF-BT-(Roel)Amplitude-v2 > CTF-BT-(Roel)Amplitude-v3
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Mar 15, 2013 at 17:43

meh, now some other brushes are displaced causing a sc :/ v3...
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Fri Mar 15, 2013 at 15:49

Nice fix was worth waiting for a less laggy version ^^
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Mar 14, 2013 at 17:17

- removed almost 1000 brushes (mainly trims), hopefully lowering the polycount and reducing the fps issues
- Made up for the removal of some trims by introducing new textures that have trims on them
- Fixed some incorrect textures and displaced brushes.
- Set all PrecipitationGenerators to bAlwaysRelevant = false. Might reduce lag.
- Made the lava in the last big room static.
- Removed maked animated wall in last big room.
- New screenshot.
CTF-BT-(Roel)Amplitude > CTF-BT-(Roel)Amplitude-v2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Mar 04, 2013 at 08:15

Just went through the map and I noticed a lot of displaced brushes and incorrect textures, so there will be a v2 after all. I'll also remove some brushes and see if that reduces lag a bit, but it will be quite impossible to completely eliminate the lag though.
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posted: Mon Feb 25, 2013 at 18:00

lovely map!!!! <3
Sp0ngeb0b
USER: SP0NGEB0B

RampageRampage
Posted: Mon Feb 25, 2013 at 14:53

Jump around part ruins map a little bit in my opinion, its pretty tough + the fps drops there make it very nasty (especially since it's relative far in the map). Besides that, awesome work man! Aperture still my fav, but without the jump this one can keep up in most parts!
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sun Feb 24, 2013 at 16:37

I do believe my maps are indeed a bit laggier lately, mainly because I have a new laptop which is much faster than my old one, so I tend to make things a bit too detailed (I'm using way too many brushes). However, I tested this map on my old laptop (on which I mapped everything prior to GoGoGo3) and it didn't lag on that at all, so I hoped it was ok.... Let this be a lesson for me for next time
Cheziie
USER: CHEZ

PlayerPlayer
Posted: Sun Feb 24, 2013 at 15:50

Looks good, not that i can play it because once again your maps rape me with only 16fps.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sun Feb 24, 2013 at 12:47

9/10 from me for a major low fps at the jump around part in room on a screenshot....
Out of that I will repeat NT:
Great in every aspect.
@NT - one death where you got bounced up and landed in lava instead on the floor was epic idd. Very Happy
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Sun Feb 24, 2013 at 12:29

9.5/10; Fantastic Map Roel; Great in every aspect, but not as good as Energized, Castles or Aperture. Glad you made some edits from the Beta, otherwise the learning curve would be too high. I died at the final bouncer twice to the laughter of Pawel; though im glad I capped =)
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Sat Feb 23, 2013 at 23:24

It's not a big deal really...It was like half or so of the lasers was invisible, I could still tell where to place myself.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sat Feb 23, 2013 at 22:58

I hoped I managed to fixed the invisible lasers Sad I will have a look if there is anything I can do about it.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Sat Feb 23, 2013 at 22:50

good map Roel, gg....only them random invisible laserz on the lift-shots part that annoyed me once or twice.