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BT-GoGoGo!: The Third (v2)BT-(Roel)GoGoGo!]I[-v2
BT-GoGoGo!: The Third (v2)

Author: -Roel`
Added:Tue Jan 31 at 12:55
Rating:3
Downloads:34

Download (14.08 MB)
19 comments
Comments
Zanmato
USER: ZANMATO

Killing spreeKilling spree
Posted: Tue Mar 27 at 22:54

Cool map. Some nice obstacles in there.
p-a-w-e-l
USER: P-A-W-E-L

DominatingDominating
Posted: Sat Mar 10 at 22:24

Definitely unrushable. All depends from damn timings. Mad Out of rush as I wrote earlier, awesome map
BarCode
USER: JIMBO

i4Games Trusteei4Games Trustee
Posted: Sun Feb 05 at 22:43

i really like this map
roel i think u are my favorite mappers Now good work
Razz
-=(FBT)=-SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Fri Feb 03 at 00:29

Nice map with some interesting obstacles.
Candyman.be
USER: SPASHAAS

PlayerPlayer
Posted: Thu Feb 02 at 00:43

I agree with Mike, r3 suits it better imo.
Most of the lag is gone for me (now the raindrops are gone) and the map looks great, go roel! Wink
}ElitE{Mike`
USER: DINOMITE

UnstoppableUnstoppable
Posted: Wed Feb 01 at 20:07

Great map really enjoyed it, imo r4 is a bit high, more r3 imo
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Jan 31 at 12:57

- Removed the rain (did make a lot of difference after all, dunno why it didn't before), left it in the flagroom though
- Removed the "useless" arrows at the start

hope it is more playable now
CTF-BT-(Roel)GoGoGo!]I[ > CTF-BT-(Roel)GoGoGo!]I[-v2
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Jan 31 at 11:03

@Bloeb, I get the part about the zoning. I know a lot of lag is caused by the fact of the rooms being in a straight line, as a matter of fact all the rooms were supposed to be in one line (like the orininal gogogo's) but I decided to break it up a litle. I personally dont think any lag is cause by the rain, I tried removing all of them and didn't notice any difference. And removing the furryspawners is a little awkward because that will ruin some of the obstacles... I know, for example in the spawn room, ut has to render like 1500 nodes an I think that is the main cause off the lag. Will have a look at it though...
`Chr1st-BLS
USER: CHR1ST

PlayerPlayer
Posted: Tue Jan 31 at 09:38

Hey Roel! Looking at the obstacles and decoration, the lag is forgiven Wink Really smoothlooking map lol. In fact I had a similar idea of obstacles twice in this map, but I didnt even know if it was possible with the UED, looks like you proved it to me Wink Nice dragon at the end btw!
ActualSilver
USER: WANDU

Killing spreeKilling spree
Posted: Tue Jan 31 at 09:33

Very nice map roel Smile just very laggy at the first lift part.
Bloeb
USER: BLOEB

RampageRampage
Posted: Tue Jan 31 at 01:50

It's too laggy to be playable. I don't think hexadecagons are the reason for the lag. You've placed most rooms in a straight line and they're filled with lots of actors. Even when you zone them off UT has no way to optimize rendering (read this article). On top of that you're spawning lots of additional actors during the match. Removing the FurrySpawners and ParticleSprayers (for the drips) will decrease the lag significantly (but not completely).

The map looks amazing though and the obstacles are quite interesting as far as I've seen. One of the obstacles reminded me a bit of the first obstacle in ONP-Bob, but better. I haven't seen it before in a BT-map though.
fky
USER: FKY

Killing spreeKilling spree
Posted: Mon Jan 30 at 23:57

ownage map! very very drunklove style or even splashy with mausoleum!
cleen ,beautiful, balanced difficulty, good flow (very rushable) 9/10 great job
rating 4
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Jan 30 at 23:14

Well, the fact they are movers, is because it was the only way I managed to fix a very annoying bsp hole there Razz. I get your point about the exitement. This map was pretty much one big experiment for me, experimenting around with some deco and obstacles and unfortunally I had to leave a lot out because I was reaching the nodelimit too quickly (I went a little to crazy with the deco I guess). Didn't want to make it too hard either. Perhaps I rushed it slightly in the end because I just wanted to have it finished...
Piper_Master
USER: EMILYOO

Killing spreeKilling spree
Posted: Mon Jan 30 at 23:13

Little laggy, maybe fix? 9/10 Only 1 lift is bad.
Raylen
USER: RAYLEN

Killing spreeKilling spree
Posted: Mon Jan 30 at 23:05

Why are 2 of the 3 waterfalls near the start movers? The stretched textures on the roof beams looks a little odd too (you can kind of even make them out in the screenshot!)

I also think I maybe need someone to teach me how to do the dodge-around at the start, as I only make it about 1/20 times. There are some minor-ish lag issues, but it's certainly playable. Pretty good, looks like you spent some time making some nice stuff for it. I think for me...it doesn't quite do it. I don't really think there's much wrong with the map...it's maybe not exciting enough? I think I prefer Legoism Very Happy
MarekN
USER: MAREKN

PlayerPlayer
Posted: Mon Jan 30 at 20:07

10/10, gj Roel. Rank 4 for me
the_end
USER: ASTEROT

PlayerPlayer
Posted: Mon Jan 30 at 18:58

well done ! nice map Smile
p-a-w-e-l
USER: P-A-W-E-L

DominatingDominating
Posted: Mon Jan 30 at 18:06

Awesome map :p 10/10
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Jan 30 at 17:39

Ok this map took waay to long to make, must have started it last summer or something (though I did like 70% of the map in the last 2 weeks). Maybe I also deviated a little from the style of the other 2 gogogo maps but ok. The map may be a little laggier than I anticipated, but ut doesnt seem to like hexadecagons too much =/
Though I am satisfied how it turned out, so enjoy Very Happy