Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-(Roel)Jump[2012] | |
Comments |
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`Chr1st-BLS USER: CHR1ST Rampage | Posted: Thu Apr 19, 2012 at 21:42 | |
| Agree with Mike! Good to get back to the oldskool BT! |
| | RoelerCoaster USER: MMI i4Games Trustee | Posted: Thu Apr 19, 2012 at 13:06 | |
| It is in fact a completeley different texturepack than energized |
| | -Whitey- USER: PENNYWISE Rampage | Posted: Thu Apr 19, 2012 at 05:27 | |
| Such a fun easy map. Looked great to. Not too dissimilar to the energized theme. Only on the texture basis.
loved it! |
| | }ElitE{Mike` USER: DINOMITE Godlike! | Posted: Wed Apr 18, 2012 at 21:00 | |
| Nice map, nice to get back to oldschool obstacles. Alot of maps have been trying to do new things lately which is great, but this takes me back to classic bt which I found quite refreshing. Liked the liftjump room and the overall map flow. |
| | p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Apr 18, 2012 at 18:26 | |
| Nice map. Only thing which annoyed me is that invisible walls are very confusable so I didn't know where to jump for couple of minutes. |
| | RoelerCoaster USER: MMI i4Games Trustee | Posted: Wed Apr 18, 2012 at 17:41 | |
| Remake of (MMI)Jump. I know this is not really the most exciting map, but I was kind of fed up with creating complex architecture/obstacles and just felt like mapping something simple and straight forward once again. Started this like one week ago when I was bored, and decided to finish it the last two days. I guess it is fun to play once or twice and it should be rushable. Look out for some small (intentional) shortcuts in some of the rooms. GL HF |
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