| Comments |
|---|
PERN USER: PERN
i4Games Trustee | Posted: Tue Feb 09 at 20:16 | |
| TY Roel` for the fix.
Great map, some part are easy and pleasant to play so you think you can easely own the map....
but in fact no :p (at least for me ) |
|
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Thu Feb 04 at 14:26 | |
| Changes:
-Invisible key at end (you can't miss it). This prevents capping when boosted from spawn.
afaik, the records are transferred |
|
 |
| CTF-BT-(Roel)SpeedOfLight-v2 > CTF-BT-(Roel)SpeedOfLight-v3 |
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Fri Jan 29 at 18:29 | |
| | PERN asked me if I could adapt the map a little so boost-capping isn't possible (I could do this with a key). I'm considering soing this, but has anyone ecounterd any major issues that should be fixed? Then I can include those fixes in this fix. |
|
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Mon Oct 19, 2009 at 23:28 | |
| | What about the rating? I was thinking of something like 5, perhaps 6 (which was my aim). I could be wrong though... |
|
 |
}ElitE{Sc0rp!o USER: 5C0RP10
Unstoppable | Posted: Thu Sep 24, 2009 at 04:59 | |
| This is one of the best maps I've played in a while Roel! I love all the original obstacles, and I'm glad to see people like the dodgemover, that's one of my favourite parts of the map. The anti-grav bits are difficult but manageable with a bit of practice, and I didn't dislike any of the obstacles.
Congrats!! |
|
 |
kLeptO* USER: KLEPTO-
Player | Posted: Mon Sep 14, 2009 at 01:00 | |
| | Ye that dodge mover is sweet. Nice white trim throughout the map. I like the end rooms most. Should of made that ROEL sign spin in circles^^ |
|
 |
Zanmato USER: ZANMATO
Player | Posted: Sat Sep 12, 2009 at 16:29 | |
| | Good map, some nice ideas in there |
|
 |
VRN|>@tack!< USER: ATTACKJE
Killing spree | Posted: Sat Sep 12, 2009 at 14:59 | |
| man i love that dodgemover  |
|
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Fri Sep 11, 2009 at 21:36 | |
| Changes in this version:
- Solved (not fixed) the problem with the invisible mover. I added a transculent non-solid brush at the place of the mover (which I originally wanted to do but forgot.....). If the mover disappears, you know where to jump.
- Changed two wrong textures
- First pushmover is a bit slower. It makes it a tiny bit harder (you can't make it any more when you make a failed dodge and don't get a lot of hight), But if you dodge normally it should work properly. I think the problem is solved now, I tried it about 30 times and ít didn't bug, so if it still bugs, the chance it happens is smaller than 1/30
Have Fun! |
|
 |
| CTF-BT-(Roel)SpeedOfLight > CTF-BT-(Roel)SpeedOfLight-v2 |
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Fri Sep 11, 2009 at 16:56 | |
| | k, I'l see what I can do about it (never had invisible movers before, so I dunno how to fix it, but i'll try) |
|
 |
kLeptO* USER: KLEPTO-
Player | |
 |
-Roel` USER: MMI
i4Games Trustee | Posted: Fri Sep 11, 2009 at 16:28 | |
| | hmm, I don't really know which movers you mean. Can you explain which? Maybe I can fix it. |
|
 |
Kiji USER: MEADEH
Rampage | Posted: Fri Sep 11, 2009 at 13:37 | |
| Really nice map, i had fun to play it! GG
yes 2 invisi movers in middle and the first pushmover which bug a bit, but it stay playable.
Maybe need a lil fix and it will be great  |
|
 |
Splashy USER: SPLASHY
Rampage | Posted: Fri Sep 11, 2009 at 12:43 | |
| | this is a really good map but there are some invisible movers late in the map that are crucial to survival, and you just cant really play if they keep going invisible. |
|
 |