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BT: Speed of Light (v3)BT-(Roel)SpeedOfLight-v3
BT: Speed of Light (v3)

Author: -Roel`
Added:Wed Feb 03 at 20:24
Rating:6
Downloads:45

Download (10.37 MB)
14 comments
Comments
PERN
USER: PERN

i4Games Trusteei4Games Trustee
Posted: Tue Feb 09 at 20:16

TY Roel` for the fix.
Great map, some part are easy and pleasant to play so you think you can easely own the map....
but in fact no :p (at least for me Smile)
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Feb 04 at 14:26

Changes:
-Invisible key at end (you can't miss it). This prevents capping when boosted from spawn.

afaik, the records are transferred
CTF-BT-(Roel)SpeedOfLight-v2 > CTF-BT-(Roel)SpeedOfLight-v3
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Jan 29 at 18:29

PERN asked me if I could adapt the map a little so boost-capping isn't possible (I could do this with a key). I'm considering soing this, but has anyone ecounterd any major issues that should be fixed? Then I can include those fixes in this fix.
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Oct 19, 2009 at 23:28

What about the rating? I was thinking of something like 5, perhaps 6 (which was my aim). I could be wrong though...
}ElitE{Sc0rp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posted: Thu Sep 24, 2009 at 04:59

This is one of the best maps I've played in a while Roel! I love all the original obstacles, and I'm glad to see people like the dodgemover, that's one of my favourite parts of the map. The anti-grav bits are difficult but manageable with a bit of practice, and I didn't dislike any of the obstacles.

Congrats!!
kLeptO*
USER: KLEPTO-

PlayerPlayer
Posted: Mon Sep 14, 2009 at 01:00

Ye that dodge mover is sweet. Nice white trim throughout the map. I like the end rooms most. Should of made that ROEL sign spin in circles^^
Zanmato
USER: ZANMATO

PlayerPlayer
Posted: Sat Sep 12, 2009 at 16:29

Good map, some nice ideas in there
VRN|>@tack!<
USER: ATTACKJE

Killing spreeKilling spree
Posted: Sat Sep 12, 2009 at 14:59

man i love that dodgemover Very Happy
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Sep 11, 2009 at 21:36

Changes in this version:

- Solved (not fixed) the problem with the invisible mover. I added a transculent non-solid brush at the place of the mover (which I originally wanted to do but forgot.....). If the mover disappears, you know where to jump.
- Changed two wrong textures
- First pushmover is a bit slower. It makes it a tiny bit harder (you can't make it any more when you make a failed dodge and don't get a lot of hight), But if you dodge normally it should work properly. I think the problem is solved now, I tried it about 30 times and ít didn't bug, so if it still bugs, the chance it happens is smaller than 1/30 Very Happy

Have Fun!
CTF-BT-(Roel)SpeedOfLight > CTF-BT-(Roel)SpeedOfLight-v2
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Sep 11, 2009 at 16:56

k, I'l see what I can do about it (never had invisible movers before, so I dunno how to fix it, but i'll try)
kLeptO*
USER: KLEPTO-

PlayerPlayer
Posted: Fri Sep 11, 2009 at 16:51

http://i27.tinypic.com/11h82ro.jpg Last 2 movers. Happens on red & blue.
-Roel`
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Sep 11, 2009 at 16:28

hmm, I don't really know which movers you mean. Can you explain which? Maybe I can fix it.
Kiji
USER: MEADEH

RampageRampage
Posted: Fri Sep 11, 2009 at 13:37

Really nice map, i had fun to play it! GG Very Happy

yes 2 invisi movers in middle and the first pushmover which bug a bit, but it stay playable.
Maybe need a lil fix and it will be great Wink
Splashy
USER: SPLASHY

RampageRampage
Posted: Fri Sep 11, 2009 at 12:43

this is a really good map but there are some invisible movers late in the map that are crucial to survival, and you just cant really play if they keep going invisible.