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| BT-(SG)ProkionTemple-v3 CTF-BT-(SG)ProkionTemple-v2 |
Author: | Sniper0038 | Added: | Mon Jul 05, 2010 at 21:49 | Rating: | 1 | Downloads: | 120 |
Download (7.83 MB) 7 comments
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Comments |
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TsHell USER: TSHELL Unstoppable | Posted: Sun Aug 08, 2010 at 14:40 | |
| Thx for the fix Roel. Much appreciated ! |
| | EmilYoo USER: EMILYOO Killing spree | Posted: Sat Jul 10, 2010 at 02:17 | |
| Very nice map . Flagroom hehe -> go to left corner . |
| | RoelerCoaster USER: MMI i4Games Trustee | Posted: Tue Jul 06, 2010 at 10:26 | |
| invisible? I didn't know, it is just visible when playing offline...
for people that cannot find it: it's in left corner behind flag |
| | }ElitE{Bon USER: BONKET Dominating | Posted: Mon Jul 05, 2010 at 23:53 | |
| too bad u didn't make tele visible at end. Didn't know what to do and had to look it up in ued lol. |
| | p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Mon Jul 05, 2010 at 23:47 | |
| great map and nice to teamplay |
| | RoelerCoaster USER: MMI i4Games Trustee | Posted: Mon Jul 05, 2010 at 22:00 | |
| oops, I see I forgot to change the "v2"in the level info to "v3" (though I though I did change it...). Oh well, no-one is perfect :p |
| | P.E.R.N USER: PERN i4Games Admin | Posted: Mon Jul 05, 2010 at 21:55 | |
| -Roel`:CTF-BT-(SG)ProkionTemple-v3
Changelog:
- fixed the fact that you can shot targets even when blocked
- removed the triggers from the buttons and made the button trigger the event.
(note: the timings are in fact 0.5 sec less tight because of this, but the timings were easy anyway)
- removed the special event at the movers and added the sound to the mover itself.
- put all movers to crush
- made some targets unlit to be able to see whether they are obstructed or not
- changed the movers of end targets to triggeropentimed (otherwise they didn't work.......(duh!))
- removed the double skybox (one is enough)
- re-copied the blue side (was easier than applying all the changes to both sides, plus the blue side was off-grid)
- added a screenie (just took the one from the site) |
Thank -Roel` for the nice effort in this fix |
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