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Insignia-v3BT-(UTW)Insignia-v3
Insignia-v3

Author: [UTW]R@m$e$
Added:Mon Dec 17, 2007 at 23:38
Rating:8
Downloads:119

Download (6.40 MB)
25 comments
Comments
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sun Jul 03, 2011 at 22:51

Annoying terrible awful map! 40 jumps around one pillar makes me dizzy, It's so shit that u can die easilly at last shotfall, luckily didn't die here but after it's just horror ( I did it in flagroom :/ ), buggy targets, lots of floating blocks, that spiral run part is too repetative like a whole map. I vote straight off against it and lots of peoples says that normal peoples doesn't vote it and they're true R@m$e$. Design is awful too, very poor arch / deco / lights kinda everything. Lots of non-solids surfaces makes me angry. Not whinning but it's very very bad map in my opinion. 2/10
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Tue May 04, 2010 at 10:22

Map's okay..

The only thing that annoyed me was that fall almost at the end.. Took some time to get there and you need to practice it first. You should've made some map or plan that shows where the targets are. Or did I miss that?
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posted: Sat Dec 22, 2007 at 15:13

The map was ok, but you can make it hard in other ways than putting 6 luckdodges in. Luckdodges are one of the worst ways to make a map more difficult, and he really abused this.
Most of you know that I prefer hard maps anyway, so if that is the case why did I not like this?
Mave
USER: MAVE

PlayerPlayer
Posted: Thu Dec 20, 2007 at 12:52

Now he has finally understood what we wanted xD map can finally rest in play (Haha) Razz GJ now to this map Smile
[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
Posted: Wed Dec 19, 2007 at 16:49

Frankly, when I tested the first version of this map, I passed all dodges no problem twice in a row.
The real reason he made these dodges so hard is (I guess) to avoid having many players on the next part with the long mover delay (or not? Smile )
Appleseed
USER: APPLESEED

PlayerPlayer
Posted: Wed Dec 19, 2007 at 14:23

He made the dodges, to annoy ppl Very Happy, i guess he thought 'hahah now i got you, gl with this map', unforutnatley he didnt realized that Kiji pwned this map Very Happy, i guess he was suprised that someone capped it when he joined last time Wink. Now this map is playable sure, some ping related movers but can be made easy with a bit feeling. But mappers should realize that it's no sense to create such maps, i create an easy map 2 minutes mega easy jumping, but at end the CN uncapturable part, gg ? Razz.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Tue Dec 18, 2007 at 13:59

good he havebt uploaded v2 :p, nice one ramses.
^Mystique^
USER: MYSTIQUE

RampageRampage
Posted: Tue Dec 18, 2007 at 12:18

Its now a nice map:D
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Tue Dec 18, 2007 at 08:39

Aah n1
Cobra
USER: COBRA

UnstoppableUnstoppable
Posted: Tue Dec 18, 2007 at 02:54

ok now i like the map!!

thx for delete the luck doge
CTF-BT-(UTW)Insignia > CTF-BT-(UTW)Insignia-v3
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posted: Thu Dec 13, 2007 at 22:35

This map could have been OK, if you hadn't noobed it out with the dodges. I won't complain about them too much, enough has already been said.
Visually it isn't exactly ugly, but I wouldn't say it is pretty either. You should try making some different types of map, even your CTTT style could be varied.

The last part is a bit more interesting, although the movers at first flag remind me of (K)Wisdom.

I'm not really sure how to rate this... I pretty much hate it but that's probably because of the dodges... so I'll give it a 5/10. This IS taking into account the dodges a little bit, without them it may have been a 6 or 7.
Mave
USER: MAVE

PlayerPlayer
Posted: Thu Dec 13, 2007 at 13:33

My opinion: To make this map a bit more exiting, fix the dodges, place a tele under the dodges if u fall...Otherwise it's wasted time to play it!
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Thu Dec 13, 2007 at 09:20

Im a nub here. Attempted the dodges about 50 times, only done all 6 once Sad
TsHell
USER: TSHELL

UnstoppableUnstoppable
Posted: Wed Dec 12, 2007 at 17:08

Nice map, i'm agree for a high rate, end is hard too Very Happy
^Mystique^
USER: MYSTIQUE

RampageRampage
Posted: Wed Dec 12, 2007 at 09:07

Ye idd, this is harder then a 7
zelly.fr
USER: ZELL83

UnstoppableUnstoppable
Posted: Wed Dec 12, 2007 at 03:58

it looks nice map but man those dodges !! jezus !! and dno but i think that would be rated 9-10 , cos of dodges are hard and you have one try only so .. and rest of map look hard also
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posted: Sun Dec 09, 2007 at 21:49

Aye, you should really have toned down on those dodges.
Plus, I'd try and avoid spirals that you must run up, they tend to be pretty annoying and boring as obstacles Razz
Wargon
USER: WARGON

i4Games Trusteei4Games Trustee
Posted: Sun Dec 09, 2007 at 19:59

Nice map. As CN mentioned, some obstacles from other maps, but that doesn't make the gameplay any less. What does ruin the map for me are the luckdodges as Metoch said. One or two, okay. But this completely removes the nice flow the map would have without the dodges.

So tip for next map: keep up the nice obstacles, but try not to let the flow be decided by luck (too much).
nierd_2
USER: METOCH

Godlike!Godlike!
Posted: Sun Dec 09, 2007 at 15:44

the 6 luckdodges make the map useless. i can understand you put in 1 or 2. but not 6. map ain't playign fluent now.
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