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BT-(ow)MonsterMadnessBT-(ow)MonsterMadness-v4
BT-(ow)MonsterMadness

Author: OwYeaW
Added:Wed Mar 11, 2015 at 21:19
Rating:10
Downloads:91

Download (31.11 MB)
16 comments
Comments
artur509
USER: ARTUR509

PlayerPlayer
Posted: Mon Mar 07, 2022 at 17:59

Enjoy watching Very Happy
https://www.youtube.com/watch?v=W-55vbn6eUg
Franky`
USER: FKY

RampageRampage
Posted: Sun Dec 11, 2016 at 13:55

JEEEEEEEEEEEEEEEEEEEEEEEEEEZ WHAT A PAIN
shaihulud
USER: SHAIHULUD

Killing spreeKilling spree
Posted: Mon Apr 13, 2015 at 01:43

Bit harsh, but it seems this is the issue?

http://www.unrealkillers.com/f21/diagnsti-code-0x000000cf-monstermadness-map-5913/#post89122
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Fri Mar 20, 2015 at 13:34 Useful

SInce nobody ever tried to !cp it through, there is my old video ( in case nobody noticed my old post ) , with bit of explanations how to play this map. :v Especially dedicated for angus , matthi or dan1el. Mr. Green
Few minor changes in a current version but in general video isn't outdated at all.
Or if anyone else interested in wasting 25 minutes but curious how the map look like thoroughly, then there you go:
https://www.youtube.com/watch?v=rU60VyO5PpM
GL Smile
CTF-BT-(ow)MonsterMadness-v3 > CTF-BT-(ow)MonsterMadness-v4
shaihulud
USER: SHAIHULUD

Killing spreeKilling spree
Posted: Sun Oct 05, 2014 at 23:39

Appreciate you creating a v3. Unfortunately there are a couple of problems that I hadn't noticed when I wrote my previous message. The most troubling involved our BDB-derived map vote. I've no idea why, but it won't open when the map has been voted, so it's impossible to map-change to anything else. I have the "no projectiles" issue too.

Maybe an easy version with no monsters? Razz
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sun Oct 05, 2014 at 21:14

Not sure is it just me or map, but weapon and projectiles disappear.... Rolling Eyes
CTF-BT-(ow)MonsterMadness-v2 > CTF-BT-(ow)MonsterMadness-v3
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Sun Oct 05, 2014 at 17:28

Made a v3, with less monsters, more healing and shields + some little changes.
Please upload v3: http://speedy.sh/xnaN8/BT-ow-MonsterMadness-v3.rar
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Sat Oct 04, 2014 at 20:02

Every obstacle can be done without luck. There are many parts where you can get advantage when having "luck".
The map without the monsters is really doable with some decent BT skillz. But it was my intention to bring another factor to the proces of capping, wich is awareness and dodging projectiles/monsters. This factor aint luck as you are saying. I know the shots and movements the monsters make can be considered random. But it requires skill to evade and survive trough this. So, there is plenty of health to grab throughout the map desinged for "safe-play" or recovery after a fail. 90% of the times you fail, you are able to recover and given opportunity to re-do the obstacle.

So, the problem with having no weapon and beam still excists. Looks like it happens when the're too much players on server OR after map has been online for too long(like 1 or 2 hours?).

I'm planning to v3 this, but i'll say it already, I won't get rid of the so called "randomness". Imo it's an important part of the map.

I'll delete the Shieldbelts, maybe healing instead but not over 100hp for sure.

And pawel, haha, only 1 run aint that much man.

Tips:
Shoot monsters out of your path,
Use monsters to progress trough map, mostly in Neutral Zone places(Places where you can't take damage),
Find shortcuts
Take as many health as possible
Get some skillz
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sat Oct 04, 2014 at 18:59

Ah and if you are fixing, don't forget about useless shield belts, which gives nothing.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sat Oct 04, 2014 at 17:24

So there we go with constructive critism. o/
Map isn't hard at all, after HOURS OF PRACTISE. It is just annoying as hell.
Pure randomness in most of parts is disaster, we can die randomly even at the end of our 15-20 ( or more ) cap's route.
Few rooms I must mention:
/ Round sequence with round dodges /
Besides it's damn hard to figure out how the whole sequence works, one curved dodge ( with two slopes ) is also luck-based. Once it took me few attempts to pass this, other time I struggled in this room for more than 5 minutes ( with !nocp it has large meaning )......
/ Room with a lot of vents /
In 1 small corridor there are two pupae. In about 9/10 times they can block you completely, barely can get through that tunnel. But if you have low ammount of HP ( DUE TO THOSE NASTY PUPAES ), here we go with Behemoth!! How embarassing.... Rolling Eyes
/ Crazy room with rotating mover /
Regardless it's difficulty, it's f ucking frustrating when you have almost 200 hp and keep falling down to lava, because some random shi tty tentacle gives you a hit.
/ Screenshot room /
http://send-picture.com/img-5430107da815d.html
This part is the most annoying of an entire BunnyTrack's world, no jokes! That ONE JUMP ruined my caprun. ;____; But then I had only 3 hp, because earlier, despite I was very safe with jumps ( and had plenty of HP ), suddenly few Kralles appeared and I fell of thanks to them.
/ Part just before first flag /
That bouncy slime and tentacles can also f uck up your run easily. If someone's approaching there after 10 minutes or so and die there ( or even further ), I can imagine his rage.

I don't get what this map was made for, to make an uncapturable map?
Or to make a map that nobody gonna play?
Also why trustees uploaded such a map that they can't even pass halfway? Because we don't have many maps nowadays?
It had taken a while until someone like Alch made few maps at once, isn't it enough??
Take all those questions into consideration and I'm ending my poetry right there.
Last but not least, I don't care about defenders of i4games Constitution, riddiculous rules about new maps or anything else. Unless you understand my feeling after dying once in whole !nocp run, I don't bother.
I highly anticipate -v3 version, with at least 1 lucky thing nerfed.
KA BOOM!
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Sat Oct 04, 2014 at 16:24

Monsters add a huge element of luck and annoyance to the map. Really didn't like it one bit. Take the monsters out and it might be a decent BT map.
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Fri Oct 03, 2014 at 17:27

Glad to see its working now, thanks for the feedback shaihulud.
Cool video pawel, you missed many tricks/shortcuts tho Wink
GL with the caps! Razz
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Fri Oct 03, 2014 at 13:23 Useful

Here is kind of " tutorial " how to play this.....
Hope you guys enjoy my video, took long to upload. Mad
https://www.youtube.com/watch?v=rU60VyO5PpM
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Fri Oct 03, 2014 at 04:52 Useful

The map is kinda impossible (for me at least lol) with all those monsters, but its working.
You will need a ton of luck to cap this.
The map (without the beast) got some interesting traps.
CTF-BT-(ow)MonsterMadness > CTF-BT-(ow)MonsterMadness-v2
shaihulud
USER: SHAIHULUD

Killing spreeKilling spree
Posted: Fri Oct 03, 2014 at 00:49 Useful

Happy to report that -v2 works on our server with Nexgen now too - not more timeouts!
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Thu Oct 02, 2014 at 18:42

After testing this on BT2, when a few monsters where killed everything worked fine. So again i decreased the amount of monsters.
Please upload v2 : http://speedy.sh/2xmyC/BT-MonsterMadness-v2.rar