
Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-(CN)Xanadu-vF | |
Comments |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Fr Mai 02, 2008 at 04:49 | |
| good sequential map, consistent theme of using shots and timing, the timing on the water room is very nice, and its a pretty original idea also. The last room seems easier to do with the huge lift jump rather than using smaller lift jumps which should be perhaps the easier way of getting up. Overall the map is well built despite a few bugs on shoot triggers, i know you have tried fixing these and i dont know much about mapping but i trust they arent an easy fix. Only other thing i could suggest is to perhaps use keys to prevent people passing rooms by other players, i found myself tagging along with cj while he did all the hard work of shooting etc and i got far without using much skill. Perhaps for the luck dodges to place a small key or something could be effective. 6 is a good rating for this map, the map itself isnt that difficult however requires time and patience, many rooms you can retry which is a good thing, otherwise it would be a higher difficulty rating, as most rooms arent easy to pass in one attempt. Perhaps the return timing on the 6 pillar shoot room is a bit long and also the slime room which trigger the shot doors following, but i dont know if it could be improved without affecting gameplay. Overall a nice map to play. and a good feeling to cap, nice to see you actively mapping, and look forward to any other new maps you may have coming. Greets |
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