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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Fr Aug 16, 2013 at 10:30 | |
| First 3 rooms =( |
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Splashy USER: SPLASHY
Rampage | Posted: So Nov 23, 2008 at 22:26 | |
| i really like this map, the theme is what i like the most, i like how youve tried to make it all broken and old, and the music is good for the map, good length as well, only that luck dodge at the start is a bit annoying, overall great map |
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fierd_6 USER: STRUPPI13
Killing spree | Posted: Sa Mai 03, 2008 at 13:03 | |
| hmmtz...I like it!but the beginning pfff...... |
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irridium77 USER: IRRIDIUM77
Dominating | |
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-BraDz. USER: RADICALDUDE
Player | Posted: Fr Apr 25, 2008 at 18:45 | |
| no redirect for GennFX |
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JensonFTW USER: LIGHTNING
Unstoppable | Posted: Fr Apr 25, 2008 at 16:53 | |
| Ye the fall is now better without the rotating wheels BUT the other room in which u removed the big spinning wheel with the 2 opposing shots now sucks. I liked the big wheel as it was much quicker to spin around for the 2 shots despite its glitches  |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Fr Apr 25, 2008 at 09:31 | |
| It might be good to test wether the big turning wheels might be replaced by something else to reduce the bumpiness. |
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irridium77 USER: IRRIDIUM77
Dominating | Posted: Do Apr 24, 2008 at 12:30 | |
| I like what I saw
Original obstacles, good flow, good use of meshes and deco
Now start working on your lightning, add lightsources, experiment with dynamic light, saturation, brightness and hue. And try to create that certain atmosphere
If you ever need help, don't be to ask
grtzz irri |
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Cobra USER: COBRA
Unstoppable | Posted: Mi Apr 23, 2008 at 21:44 | |
| ah ok. hmm ill looking for the lags  |
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Dere USER: DERE
Rampage | Posted: Mi Apr 23, 2008 at 21:27 | |
| The bugged movers are fixed, and the times had to be deleted because the map is different, hence people will have different times
Shame bwt the lag  |
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Cobra USER: COBRA
Unstoppable | Posted: Mi Apr 23, 2008 at 18:26 | |
| whats change? still LAGGY! and why u delete the times? :S |
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| CTF-BT-(Dere)TheSanctuary > CTF-BT-(Dere)TheSanctuaryV2 |
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Dere USER: DERE
Rampage | Posted: Di Apr 22, 2008 at 14:21 | |
| Yep thats sorted in the fix XD |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Di Apr 22, 2008 at 14:16  | |
| nice map imo, the music fits very well and when u reach the flag room the sound effect is really effective, a nicely themed map imo, just the fall which lags for me online, if that is sorted then its a great map imo |
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Dere USER: DERE
Rampage | Posted: Di Apr 22, 2008 at 13:24 | |
| Ya rly
Fixed version coming in roughly 2 hours, this one is slightly easier I think, probably 3 instead of 4.
I tried it offline, and no lag  |
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~)BD(~Lorgic USER: LORGIC
Rampage | Posted: Di Apr 22, 2008 at 13:09 | |
| rofl @ not laggy offline, o RLY?
good effort on the map.  |
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Dere USER: DERE
Rampage | Posted: Di Apr 22, 2008 at 09:17 | |
| Yeah, it is very laggy, worked fine offline. (Maybe cos people are recieving it at the same time when its online?)
Fixed version coming soon, got some work to do first tho.
Thx for comments  |
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Alchemist USER: ALCHEMIST
Dominating | Posted: Di Apr 22, 2008 at 02:28 | |
| laggy map. |
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Udders3 USER: UDDERS3
Player | Posted: So Apr 20, 2008 at 15:04 | |
| I agree with Scorpio. Difficulty 4 should do it  |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: So Apr 20, 2008 at 02:40 | |
| I like the map, but this is a 4/5 imo. The difficulty isnt that hard, but its quite a long map (2.5 minutes fast capture) and so should be more than a 3.
Once the movers are fixed, this will be a good map. |
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