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PatriK.pX3 USER: PATRIK
Dominating | |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : mar. mars 15, 2011 at 16:11 | |
| | Well that song maybe is beauttiful, but im not fan of sad music. And indeed, music can inspire to create map so i know it ^^ |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : lun. mars 14, 2011 at 23:29 | |
| Music doesn't fit? That song acctualy inspired me to make this map (YES, music CAN inspire you to make maps). And don't mess with Armin van Buuren!!  |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : lun. mars 14, 2011 at 18:42 | |
| Yep, awesome map! High-detail architecture just kills me But music doesn't suits well here imo! Should be fast energy soundtrack instead woman's laments lol. 9/10 |
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normalname USER: NORMALNAME
Dominating | Posté : dim. nov. 28, 2010 at 16:32 | |
| this is how every map should be
smooth and fun to play |
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P.E.R.N USER: PERN
i4Games Admin | Posté : mar. févr. 09, 2010 at 20:16 | |
| TY Roel` for the fix.
Great map, some part are easy and pleasant to play so you think you can easely own the map....
but in fact no :p (at least for me ) |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : jeu. févr. 04, 2010 at 14:26 | |
| Changes:
-Invisible key at end (you can't miss it). This prevents capping when boosted from spawn.
afaik, the records are transferred |
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| CTF-BT-(Roel)SpeedOfLight-v2 > CTF-BT-(Roel)SpeedOfLight-v3 |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : ven. janv. 29, 2010 at 18:29 | |
| | PERN asked me if I could adapt the map a little so boost-capping isn't possible (I could do this with a key). I'm considering soing this, but has anyone ecounterd any major issues that should be fixed? Then I can include those fixes in this fix. |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : lun. oct. 19, 2009 at 23:28 | |
| | What about the rating? I was thinking of something like 5, perhaps 6 (which was my aim). I could be wrong though... |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posté : jeu. sept. 24, 2009 at 04:59 | |
| This is one of the best maps I've played in a while Roel! I love all the original obstacles, and I'm glad to see people like the dodgemover, that's one of my favourite parts of the map. The anti-grav bits are difficult but manageable with a bit of practice, and I didn't dislike any of the obstacles.
Congrats!! |
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kLeptO- USER: KLEPTO-
Player | Posté : lun. sept. 14, 2009 at 01:00 | |
| | Ye that dodge mover is sweet. Nice white trim throughout the map. I like the end rooms most. Should of made that ROEL sign spin in circles^^ |
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Zanmato USER: ZANMATO
i4Games Trustee | Posté : sam. sept. 12, 2009 at 16:29 | |
| | Good map, some nice ideas in there |
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VRN|>@tack!< USER: ATTACKJE
Rampage | Posté : sam. sept. 12, 2009 at 14:59 | |
| man i love that dodgemover  |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : ven. sept. 11, 2009 at 21:36 | |
| Changes in this version:
- Solved (not fixed) the problem with the invisible mover. I added a transculent non-solid brush at the place of the mover (which I originally wanted to do but forgot.....). If the mover disappears, you know where to jump.
- Changed two wrong textures
- First pushmover is a bit slower. It makes it a tiny bit harder (you can't make it any more when you make a failed dodge and don't get a lot of hight), But if you dodge normally it should work properly. I think the problem is solved now, I tried it about 30 times and ít didn't bug, so if it still bugs, the chance it happens is smaller than 1/30
Have Fun! |
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| CTF-BT-(Roel)SpeedOfLight > CTF-BT-(Roel)SpeedOfLight-v2 |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : ven. sept. 11, 2009 at 16:56 | |
| | k, I'l see what I can do about it (never had invisible movers before, so I dunno how to fix it, but i'll try) |
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kLeptO- USER: KLEPTO-
Player | |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : ven. sept. 11, 2009 at 16:28 | |
| | hmm, I don't really know which movers you mean. Can you explain which? Maybe I can fix it. |
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Kiji` USER: MEADEH
Rampage | Posté : ven. sept. 11, 2009 at 13:37 | |
| Really nice map, i had fun to play it! GG
yes 2 invisi movers in middle and the first pushmover which bug a bit, but it stay playable.
Maybe need a lil fix and it will be great  |
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