Maps

NouveautésCTFDMBTMHAuteursCommentairesCTF-BT-(Roel)SpeedOfLight-v3 
BT: Speed of Light (v3)BT-(Roel)SpeedOfLight-v3
BT: Speed of Light (v3)

Auteur: RoelerCoaster
Ajouté :mer. févr. 03, 2010 at 20:24
Difficulté:6
Téléchargements :168

Télécharger (10,37 Mo)
19 commentaires
Commentaires
PatriK.pX3
USER: PATRIK

DominatingDominating
Posté : dim. juil. 01, 2018 at 06:08

https://www.youtube.com/watch?v=ZqoO3hcNdoI
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : mar. mars 15, 2011 at 16:11

Well that song maybe is beauttiful, but im not fan of sad music. And indeed, music can inspire to create map so i know it ^^
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : lun. mars 14, 2011 at 23:29

Music doesn't fit? That song acctualy inspired me to make this map Razz (YES, music CAN inspire you to make maps). And don't mess with Armin van Buuren!! Wink
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : lun. mars 14, 2011 at 18:42

Yep, awesome map! High-detail architecture just kills me Shocked But music doesn't suits well here imo! Should be fast energy soundtrack instead woman's laments lol. 9/10
normalname
USER: NORMALNAME

DominatingDominating
Posté : dim. nov. 28, 2010 at 16:32

this is how every map should be
smooth and fun to play
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posté : mar. févr. 09, 2010 at 20:16

TY Roel` for the fix.
Great map, some part are easy and pleasant to play so you think you can easely own the map....
but in fact no :p (at least for me Smile)
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : jeu. févr. 04, 2010 at 14:26

Changes:
-Invisible key at end (you can't miss it). This prevents capping when boosted from spawn.

afaik, the records are transferred
CTF-BT-(Roel)SpeedOfLight-v2 > CTF-BT-(Roel)SpeedOfLight-v3
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : ven. janv. 29, 2010 at 18:29

PERN asked me if I could adapt the map a little so boost-capping isn't possible (I could do this with a key). I'm considering soing this, but has anyone ecounterd any major issues that should be fixed? Then I can include those fixes in this fix.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : lun. oct. 19, 2009 at 23:28

What about the rating? I was thinking of something like 5, perhaps 6 (which was my aim). I could be wrong though...
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posté : jeu. sept. 24, 2009 at 04:59

This is one of the best maps I've played in a while Roel! I love all the original obstacles, and I'm glad to see people like the dodgemover, that's one of my favourite parts of the map. The anti-grav bits are difficult but manageable with a bit of practice, and I didn't dislike any of the obstacles.

Congrats!!
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posté : lun. sept. 14, 2009 at 01:00

Ye that dodge mover is sweet. Nice white trim throughout the map. I like the end rooms most. Should of made that ROEL sign spin in circles^^
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posté : sam. sept. 12, 2009 at 16:29

Good map, some nice ideas in there
VRN|>@tack!<
USER: ATTACKJE

RampageRampage
Posté : sam. sept. 12, 2009 at 14:59

man i love that dodgemover Very Happy
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : ven. sept. 11, 2009 at 21:36

Changes in this version:

- Solved (not fixed) the problem with the invisible mover. I added a transculent non-solid brush at the place of the mover (which I originally wanted to do but forgot.....). If the mover disappears, you know where to jump.
- Changed two wrong textures
- First pushmover is a bit slower. It makes it a tiny bit harder (you can't make it any more when you make a failed dodge and don't get a lot of hight), But if you dodge normally it should work properly. I think the problem is solved now, I tried it about 30 times and ít didn't bug, so if it still bugs, the chance it happens is smaller than 1/30 Very Happy

Have Fun!
CTF-BT-(Roel)SpeedOfLight > CTF-BT-(Roel)SpeedOfLight-v2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : ven. sept. 11, 2009 at 16:56

k, I'l see what I can do about it (never had invisible movers before, so I dunno how to fix it, but i'll try)
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posté : ven. sept. 11, 2009 at 16:51

http://i27.tinypic.com/11h82ro.jpg Last 2 movers. Happens on red & blue.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : ven. sept. 11, 2009 at 16:28

hmm, I don't really know which movers you mean. Can you explain which? Maybe I can fix it.
Kiji`
USER: MEADEH

RampageRampage
Posté : ven. sept. 11, 2009 at 13:37

Really nice map, i had fun to play it! GG Very Happy

yes 2 invisi movers in middle and the first pushmover which bug a bit, but it stay playable.
Maybe need a lil fix and it will be great Wink
 [ Page 1 ]  [ Page 2 ]