
Nouveautés | CTF | DM | BT | MH | Auteurs | Commentaires | CTF-BT-(UTW)Insignia-v3 | |
Commentaires |
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nierd_2 USER: METOCH
Wicked Sick!! | Posté : dim. déc. 09, 2007 at 15:44 | |
| the 6 luckdodges make the map useless. i can understand you put in 1 or 2. but not 6. map ain't playign fluent now. |
|  | }ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posté : dim. déc. 09, 2007 at 12:21 | |
| Idd Mave :/ Myst, to get out of the spawn room there is an invisible hole in the left wall, if you're looking towards the gate. You have to jump into it.
I won't rate this map yet cuz I haven't capped, but I don't think it will be very high. |
|  | Mave USER: MAVE
Player | Posté : dim. déc. 09, 2007 at 12:09 | |
| o.O Why the hell u made the dodges so big ??? :S |
|  | ^Mystique^ USER: MYSTIQUE
Rampage | Posté : dim. déc. 09, 2007 at 09:59 | |
| How can you open the gates lol |
|  | }ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posté : dim. déc. 09, 2007 at 05:36 | |
| Seems pretty bad. So far I have died at the 6 dodges a LOT and I don't see why you made them so big. The fps also drops a lot when you look above.
Why does it look so dull? Put some colour in it! |
|  | fierd_4 USER: OIC-CHAOS
Dominating | Posté : dim. déc. 09, 2007 at 04:23 | |
| Terrible map, It has no fun and I have no interest in it. 0/10 |
|  | [i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : dim. déc. 09, 2007 at 03:10 | |
| Nice map.
The delay on the mover after the "corkscrew jumps" is a bit annoying for multiplayers though.
Even if you reworked them nicely, you should give credit to some map traps I recognized like those from Phycomania, Firehaze_CTTT, (alc)Genetics, [DQ]OutOfStock, HighFall. |
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