Maps

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Insignia-v3BT-(UTW)Insignia-v3
Insignia-v3

Auteur: [UTW]R@m$e$
Ajouté :lun. déc. 17, 2007 at 23:38
Difficulté:8
Téléchargements :165

Télécharger (6,40 Mo)
26 commentaires
Commentaires
nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
Posté : dim. déc. 09, 2007 at 15:44

the 6 luckdodges make the map useless. i can understand you put in 1 or 2. but not 6. map ain't playign fluent now.
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posté : dim. déc. 09, 2007 at 12:21

Idd Mave :/ Myst, to get out of the spawn room there is an invisible hole in the left wall, if you're looking towards the gate. You have to jump into it.
I won't rate this map yet cuz I haven't capped, but I don't think it will be very high.
Mave
USER: MAVE

PlayerPlayer
Posté : dim. déc. 09, 2007 at 12:09

o.O Why the hell u made the dodges so big ??? :S
^Mystique^
USER: MYSTIQUE

RampageRampage
Posté : dim. déc. 09, 2007 at 09:59

How can you open the gates lol
}ElitE{Scorp!o
USER: 5C0RP10

UnstoppableUnstoppable
Posté : dim. déc. 09, 2007 at 05:36

Seems pretty bad. So far I have died at the 6 dodges a LOT and I don't see why you made them so big. The fps also drops a lot when you look above.
Why does it look so dull? Put some colour in it!
fierd_4
USER: OIC-CHAOS

DominatingDominating
Posté : dim. déc. 09, 2007 at 04:23

Terrible map, It has no fun and I have no interest in it. 0/10
[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
Posté : dim. déc. 09, 2007 at 03:10

Nice map.
The delay on the mover after the "corkscrew jumps" is a bit annoying for multiplayers though.
Even if you reworked them nicely, you should give credit to some map traps I recognized like those from Phycomania, Firehaze_CTTT, (alc)Genetics, [DQ]OutOfStock, HighFall.
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