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BT - AneurysmBT-AneurysmFINAL
BT - Aneurysm

Author: NuLL
Added:Mo Dez 29, 2014 at 17:37
Rating:4
Downloads:124

Download (11,54 MB)
19 comments
Comments
trssoulhunter
USER: TRSSOULHUNTER

SpectatorSpectator
Posted: Do Aug 01, 2013 at 02:20 Not useful

I like the architecture, but think it feels too confined and lacking in the great flow which many of your other maps have.

If you use the D3Dv9 renderer you'll also notice that some textures are over-exposed (especially the lava). This is particularly visible if "OneXBlending" is on.

The movers are BumpOpenTimed which is annoying, e.g. in the case of the double-lift-jumps which trigger if you bump into their sides.

I'm not sure what the inclusion of the SuperShockRifle is for - do the triggers only respond to that particular class of rifle? It replaces the server's standard shock rifle and also disappears if you respawn at a checkpoint.

I noticed at least one missing LavaZone in the room after the "under-the-laser" dodge.

Inject some personality with a music track! If you don't want to include music, I'd urge you (and any mapper) to use "silence.umx" instead, because hitting Escape and hearing the UT menu music is not fun.

Finally, you complained in a recent comment about tight mover timings - this map has some of the most unforgiving timings I've seen!
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