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P.E.R.N USER: PERN
i4Games Admin | Posted: Fri Mar 03, 2023 at 17:44 | |
| | AzurePalace is the LAST and definitve version sent by Berserker (all RC8 version times were transfered) |
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-Whitey- USER: PENNYWISE
Rampage | Posted: Tue Feb 21, 2023 at 12:23 | |
| This is my favourite map from the comp.
The aesthetic, the flow and the difficulty make it such an enjoyable rush map.
Well done on all the crazy work you put into this and those who helped.
You've made an amazing map for BT.
Thanks! |
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madz USER: ARCHYVAS
Rampage | Posted: Mon Feb 06, 2023 at 21:06 | |
| | Great map overall. Nothing extreme design-wise, but it runs smoothly, looks good, has amazing rushability and unique touches ( love the lava/flame animations ). Also a great map to learn for beginners. Nice work! |
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Sp!Re` USER: KOENTJE
Killing spree | Posted: Mon Feb 06, 2023 at 10:37 | |
| | Map looks beautiful. Some innovation visually with the lava and torches for example. Great job with the "noob vs rusher" way of playing this. Given the quality of this map, I hope to see more BT maps from you in the near future. |
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| CTF-BT-AzurePalace-RC8 > CTF-BT-AzurePalace |
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| CTF-BT-AzurePalace-RC7 > CTF-BT-AzurePalace-RC8 |
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TDN-Berserker USER: RTG
First Blood | Posted: Sun Jan 29, 2023 at 01:18 | |
| Some info about the map:
This is a contest map submission for the "Make Something Easy" mapping contest, hosted by UTBT. The map is focused on very easy obstacles, which can suit players with any skill level (including brand new players as well). It is possible to finish the majority of the map with no dodges and it can be easily capped using front dodges only. Rushing wise, the map provides a ton of interesting and secret shortcuts for skilled players to play with.
This map is made with 100% original high-quality 1K textures, which were all designed during the contest time. It also features original decorations as well as original animation. I have also used AI assist during the process of texture making (Stable Diffusion), as well as AI help for naming the map (ChatGPT). This project was an experiment for me by incorporating AI into my mapping workflow, which greatly increased my productivity and time management and arguably it was the major inspiration to make this map.
Credits:
Feralidragon —
A huge thank you. He allowed (and helped) me to use his code to fix my mesh issues when they were disappearing. He also helped me so much with my questions and walked me trough how to fix some of the issues I was facing. I understand nothing about code and if it wasn't for this guy, I wouldn't get the inspiration to make this map.
Buggie —
For the incredible Ued Alignment tools he provided, texture aligning my map became so much easier.
>@tack!< (KaosRichie) —
For allowing me to use his "DeeltjesUitzender" particle system into my map. |
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TDN-Berserker USER: RTG
First Blood | Posted: Sun Jan 29, 2023 at 01:17 | |
| RC8 update:
https://drive.google.com/file/d/1wnnYdCMMIxCnZacknMbpTt5Xb-fbJ9qM/view
Also, current RC7 had some major bugs that needed fixing, please update the map to RC8 at least which is more stable.
I'm not very happy the map is uploaded this early friends, its not a final release yet, I was going to send the final version for i4g when all the bugs are fixed. Thank you. |
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