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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Sat Mar 03, 2012 at 09:56 | |
| Cool map, especially terrain section impressed me the most. |
| | Raylen USER: RAYLEN Rampage | Posted: Fri Feb 24, 2012 at 08:37 | |
| Just needs a v2 to fix the teleport direction and spawns. Quite a nice map, although actually rather hard! You really should try and make something a little longer though |
| | }ElitE{cRuNcHeR USER: CONOR Killing spree | Posted: Sat Feb 18, 2012 at 18:16 | |
| The distance isn't so much a problem in my opinion. A 20 second map is going to be a prime target for rushers -- this map and Unraveling both have 1 good spawn out of about 6. That isn't fun. You have to hope for the right side spawn closest to the first platform because like SAFe said if you go left you get spawned the wrong direction in the flagroom. It really wouldn't have taken a lot of thought to make this and your previous map more enjoyable, himsA`. |
| | SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Sat Feb 18, 2012 at 17:44 | |
| I agree that the spawns aren't that good, a bit of distance between them and the first jump would be better. The teleporters that take you to the flag room are not rotated in such a way that you face the same direction upon exiting, this makes one way better than the other. The last trick to reach the flag is too hard in relation to the rest of the map. On a crowded server this will cause flow issues as lots of players will be here simultaneously and screwing it up for each other. I think most of your maps are really small and you should try making them longer perhaps with a noobfilter room to improve flow. |
| | }ElitE{cRuNcHeR USER: CONOR Killing spree | Posted: Sat Feb 18, 2012 at 14:06 | |
| And not a single fuck was given... about your spawns. Spawns matter on every map but even more so on a 20 second map. Think about that for your next release. With that being said, if this map had good spawns I still wouldn't like it. |
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