Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-CompXilationEZv3 | |
Comments |
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*~Condy~* USER: CONDEMNER i4Games Trustee | Posted: Tue Mar 09, 2021 at 23:59 | |
| Overall nice map, enjoyed it
BUT
Very first dodge to water could have been made a little easier, and the second obstacle right after that is a little harder than HV i feel |
| | SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Sun Apr 12, 2020 at 22:57 | |
| Didn't enjoy this and found it to be quite frustrating at best. By todays standards most the obstacles featuring in this are played out and by that I mean unoriginal and so not particularly appealing.
A few things I think could have enhanced the gameplay:
- some better mapping techniques could have been introduced, like using Assert Movers, or StandOpenTimed properties on movers instead of BumpOpenTimed.
- some recovery teleporters were added but teleport the player back 2 or 3 rooms, then other rooms had no recovery, at least one room had recovery in 1 area but not in another (resulting in death) - none of these make sense to me.
- some rooms had nowhere to !cp at the beginning of them meaning that the previous room had to be completed again to continue when training. It would be very easy to add a small corridor just to give players a bit of breathing space.
I think after getting to the flag on a !cp run I was close to 200 deaths and that's not including all the recoveries so I think this is a map I won't consider attempting in the near future, if ever.
For me this type of map is hard for all the wrong reasons (awkward jumps and dodges), I would have hoped an 'EZ' version is just that, but a map rated 7 is not EZ by any standards.
Sorry Patrik, I hope you understand the reasons for my comments. |
| | P.E.R.N USER: PERN i4Games Admin | Posted: Sun Apr 12, 2020 at 20:55 | |
| Thank Patrik for this easier version |
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