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ComplexityBT-Complexity-vF2
Complexity

Author: fierd_1
Added:Sat Mar 30, 2013 at 13:02
Rating:10
Downloads:125

Download (5.37 MB)
37 comments
Comments
Dark-jojo
USER: DARK-JOJO

PlayerPlayer
Posted: Tue Mar 26 at 22:48

Best map ever, it should be r1 honestly. Good job!
BlueBalls
USER: BUNNYBOY

DominatingDominating
Posted: Fri Jan 21, 2022 at 23:26

Love this! Your mapping style is great and I can see real progress. Keep up the good work.
Franky`
USER: FKY

RampageRampage
Posted: Mon Nov 28, 2016 at 22:46

one of the worst map ever
-Whitey-
USER: PENNYWISE

RampageRampage
Posted: Mon Jan 06, 2014 at 13:06

Cool map, all the colours and simpleness of the obstacles reminds me of \\Vertipoo's map with Rocking the suburbs as the soundtrack.... Cant remember actual map name.
Won't lie, took me close to 2hours to cap it; i cant even remember the deaths. And that song only added to the insult. there for i prefer the easy edition.
However DM-C%^ts still probably your finest mapping to date although it isnt BT. Played that the other day and laughed, still had fun though.
and as crit for the map, always try to keep your objects snapped to the grid (even if it's in a 1 scale grid) As you make larger/complex style maps you'll find they will start causing you problems (mainly Bsp holes) in the future. This is done by rick clicking.If you find after right clicking it still wont snap, move it with ctrl+right click till it snaps then right click>pivot>place pivot here and then move it back into position. Also clean looking maps are easier to navigate and change things. starts getting hard to click on 1 brush when there are heaps of other brushes really close to each other.
Again when you get into more complex maps you are limited to if i remember correctly 64 zones. Try subtracting or creatively make something to connect the zones so you're only using 1 zone for an area where you can die or take damage. Instead of using 7 zone for 1 room that do the same thing ie slime zones in dodge room.
ALso spend some time to play around with the 2d editor a lot and see what cool shit you can create and think both additive and subtractive shapes.
as for lighting it was basic.... but i cant crit im terrible at lighting. But i did like the colour of the flashing purple how well it blended with the red in the water part after fall.



Please ignore my grammar. Judge discreetly.

Enjoyable debate too.
fierd_1
USER: 5UPA

RampageRampage
Posted: Sun Mar 31, 2013 at 18:38

Changed one of the teleporter heights in the flag rooms as in the previous version it was possible to play the room and only lose damage 30% of the time. Which I did not approve of.
CTF-BT-Complexity-vF > CTF-BT-Complexity-vF2
CTF-BT-Complexity > CTF-BT-Complexity-vF
CTF-BT-Complexity > CTF-BT-Complexity-vF
[i4g]bor4us
USER: BOR4US

PlayerPlayer
Posted: Wed Mar 27, 2013 at 21:39

Cool map! keep up the good work Supa! 9/10 Smile

And Please, 1 thing, not the same song again Razz

PS. the jump arounds arent too hard once you get them, and im not even Pro xD
kleps
USER: ONEXAN

Killing spreeKilling spree
Posted: Sun Dec 09, 2012 at 14:07

r9 when only 3 people have ever capped the map, nice
fierd_1
USER: 5UPA

RampageRampage
Posted: Thu Dec 06, 2012 at 21:26

Very Happy
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Thu Dec 06, 2012 at 21:25

Well I had intended to reply again, noting many faults about the misinterpretation of my comments, but I cba wasting my time on someone who doesn't deserve it.

However, perhaps I was a bit harsh with my original post... although it was good to wind him up and get a reaction Very Happy
Franky`
USER: FKY

RampageRampage
Posted: Tue Dec 04, 2012 at 19:36

so enjoyable to spectate safe vs supa when your not mixing in this mess ^^; You 2 are load with lots of strong argument.
START POLITIC
fierd_1
USER: 5UPA

RampageRampage
Posted: Tue Dec 04, 2012 at 00:27

All in all, I'm not going to bother arguing continuously further on from this point, because it's achieving absolutely zero. If you dislike my maps, I suggest you leave the server when it gets voted in or learn to enjoy it. I am creating maps for the community that I am in, and you can continue to create maps for the people who like your maps.

Easy Smile
fierd_1
USER: 5UPA

RampageRampage
Posted: Tue Dec 04, 2012 at 00:20

Well, about the anger, nah I'm not angry, there is not even anything in my post to suggest that.


Seems like quite an angry post to me!

You misinterpret my point about the basics when I said 'don't talk to me about basics'. The 'don't talk to me' part is an adage, not to be taken literally, it merely means I know about it already...


I was just merely pointing out to you in the first place that it doesn't really take much more than the basics of BT to cap the map, all it requires is some higher usage than your everyday map Smile

Bad criticism can be taken can be taken into consideration for future projects, not only good criticism, in fact probably more so. If everyone just leaves great comments about a bad map then you'll only make more shit... think about it.


There's a difference between 'bad criticism' and posting a comment saying 'worst map in years'. You telling someone that it's the worst map in years obviously gets the point that you don't like the map, but I'm quite unsure how that is meant to make a mapper develop greater maps in the future.. So the person knows their map is shit, but not exactly why? Ah ok. But your comment on 'everyone leaving great comments about a bad map' is really subject to opinion, would you not agree? What states that your opinion on x map is the correct stand on that map and everyone should abide by that? I worked on my map with a bunch of people, some of which have commented here, and helped me develop something difficult for them to enjoy trying to capture, as opposed to your everyday rating 3 map. And yes, they enjoy the map. Take a look how much time these guys have spent on BT1 and BT3 playing the map over the past 24 hours. In fact, before my map release. The last week on i4G has practically been dead. Feel free to get traffic logs from the admins if they're happy to provide it.

As for your comment about CB maps and spawn points, I've never once said anything about that issue, so don't make out that I have. Linear was NOT a CB map, it was chosen to play in a cup yes (unlike any of yours will), and if the admins thought the spawns needed changing then they would have asked me to do so. And for the record, so what if some spawns are further away from than others? Deal with it, it's no real biggie. I don't make maps for rushers, I make them for the whole community, most of whom couldn't give a toss where the spawns are placed, that's only left to a handful of players.


I swear I have heard from somewhere/someone that you have complained about that before, but if I'm misinformed then I apologize. Re: not being a CB map, lets not go on technicalities here. It was used in a hosted cup which was hosted on CB, which is what I obviously meant. The admins really didn't seem to know anything about what they were doing in the cup to be fair given half the map choices, and used their time to put random barrels on maps which didn't even require them. I haven't even got to the part of rushing the map yet. I was more directing my comment at the fact that the map was used in a cup, where spawns could play such a *huge* factor on the outcome of the map.

And unfortunately, you might once realize that most of the BT volume these days comes from rushers, and yep my map was made for the whole community but I came out with a rush version for those who want to compete at it.

ForgottenRuinz... your comment actually shows how little you know about mapping. How many people do you think actually tried making water that rises? And how many do you think achieved it? K'rool and others have tried without success. The answer is about 0. OK it doesn't work exactly how it should, but that is UT's engine that is at fault, but at least I got it working. Tell me how YOU would go about making it better?


I never stated anywhere that I knew a lot about mapping at all. With your whole paragraph there, I'm just trying to work out why once you realized that the UT engine isn't really capable of handling what you originally planned to do, that you didn't just scrap that idea and create a working spawn room? I mean, you weren't legally bound to having to use that idea, right? Just like you weren't legally bound to having to put a luck dodge in the first room after that either.

Yes there is some originality left to create in maps, you just need to put some thought into it. But falls with floating blocks, repetitive dodges and jump arounds you surely aren't anywhere close, so please, don't even begin to compare my maps with yours, past present or future. Just wait until you make something of quality before knocking mine.


It's amazing that you are managing to critique the basic model and fundamentals of BT which have seemed to have worked for the past 9 years without many people complaining. I mean, if it was so repetitive and overused, surely you would be able to capture the map pretty easily since you should have more than enough practice at these obsticles.. Am I right? Why am I waiting until I create something of quality before I can knock yours? What happened to democracy and freedom of speech? I'm trying to work out why to make a criticism about x you have to be judged better at that thing than the person you're criticizing. So does that leave Shadowman, or drunklove closed to criticism? Makes sense.

Oh yeah, I like your u-turn comment about the gay stuff, real intelligence shining through there lol (I'll let you think about that one for a minute).


Ah, funnily enough didn't even need a minute to think about that one. Your comment that was referencing the 'gay parade' was used derogatory way towards the design of my map. While I have no issues with gays what so ever, given that one of my best friends is just that. I was just saying that maybe with your sense of dress and style and how you present yourself you might find yourself in this community and might appreciate my layout even more if that's what you like to compare it to.
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Dec 03, 2012 at 23:56

Well, about the anger, nah I'm not angry, there is not even anything in my post to suggest that.

You misinterpret my point about the basics when I said 'don't talk to me about basics'. The 'don't talk to me' part is an adage, not to be taken literally, it merely means I know about it already...

Bad criticism can be taken can be taken into consideration for future projects, not only good criticism, in fact probably more so. If everyone just leaves great comments about a bad map then you'll only make more shit... think about it.

As for your comment about CB maps and spawn points, I've never once said anything about that issue, so don't make out that I have. Linear was NOT a CB map, it was chosen to play in a cup yes (unlike any of yours will), and if the admins thought the spawns needed changing then they would have asked me to do so. And for the record, so what if some spawns are further away from than others? Deal with it, it's no real biggie. I don't make maps for rushers, I make them for the whole community, most of whom couldn't give a toss where the spawns are placed, that's only left to a handful of players.

ForgottenRuinz... your comment actually shows how little you know about mapping. How many people do you think actually tried making water that rises? And how many do you think achieved it? K'rool and others have tried without success. The answer is about 0. OK it doesn't work exactly how it should, but that is UT's engine that is at fault, but at least I got it working. Tell me how YOU would go about making it better?

Yes there is some originality left to create in maps, you just need to put some thought into it. But falls with floating blocks, repetitive dodges and jump arounds you surely aren't anywhere close, so please, don't even begin to compare my maps with yours, past present or future. Just wait until you make something of quality before knocking mine.

So, I'm not the best BTer about after 6 years, so fucking what? You think all that is important in life is BT and being the best rusher... I don't think you really know how sad you sound saying that kind of statement!

Oh yeah, I like your u-turn comment about the gay stuff, real intelligence shining through there lol (I'll let you think about that one for a minute).
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Mon Dec 03, 2012 at 22:51

. I figured you might enjoy that type of thing, I mean with your cute eyebrow piercing and all (I love this democracy thing!!).

LOL
fierd_1
USER: 5UPA

RampageRampage
Posted: Mon Dec 03, 2012 at 22:16

Firstly, I never said the map was luck based, I just said it was shit. It may be, as some say, a 'skill' map, but by todays standards it is too repetitive and annoying to be any fun. Don't talk to me about basics 'cos I have been around long enough to know these. I may not have the 'skill' to finish the map but the playability put paid to that.


You seem to be quite angry. Why you so angry friend? I How is it that you in this statement, you tell me to '[not] talk to you about basics', yet in the follow up paragraph you say that we live in a democracy and that I can say whatever I like. I'm really not understanding your logic, Safester. Todays standards? Please. What are the great maps that have come out in the previous 3 months. Barely anything.

Secondly, why should I ONLY leave constructive criticism? Is your ego not large enough to be able to take bad criticism as well? Too bad. We live in a democratic society with free speech so I should be able to say whatever I feel. If you can't handle that then that is not my fault, just take it on the chin.


You should be leaving constructive criticism for the fact that these points may be taken into consideration into future maps that I create. But since we're at the whole 'bad criticism' point, then I shouldn't be following any of your pointers for mapping, given the maps of yours I have played previously. Given that you complain about maps having bad spawns in CB matches and then create Linear where the worst spawn is 5 seconds slower than the best spawn in a 1 minute map. Really genius there. And I didn't even have to go back to your first set of maps, I won't even start on ForgottenRuinz. I'll just say, nice dodges at the start with greatly built water. I will happily provide you criticism on all your maps in the future too, since we are in a democracy and ethics are no longer an important thing to go by anymore.

And it's fine, I created a friendlier version for you and your friends who lack the ability to BunnyTrack well after 6+ years.

As for the map... there is nothing much original about it. Floating blocks and colours that make it look like a gay parade, I wish I never put my sunglasses into hibernation for the winter.


Sorry, I didn't realize that there were so many original obstacles left to be created in BT maps after the mod being out for 9 years. And why the homophobic slur bro? There's nothing wrong with a gay parade, each to their own. I figured you might enjoy that type of thing, I mean with your cute eyebrow piercing and all (I love this democracy thing!!).

And Skyro, you think I'm jealous? LOL, please!


You sound awfully mad bro, are you okay?
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Dec 03, 2012 at 22:01

Firstly, I never said the map was luck based, I just said it was shit. It may be, as some say, a 'skill' map, but by todays standards it is too repetitive and annoying to be any fun. Don't talk to me about basics 'cos I have been around long enough to know these. I may not have the 'skill' to finish the map but the playability put paid to that.

Secondly, why should I ONLY leave constructive criticism? Is your ego not large enough to be able to take bad criticism as well? Too bad. We live in a democratic society with free speech so I should be able to say whatever I feel. If you can't handle that then that is not my fault, just take it on the chin.

As for the map... there is nothing much original about it. Floating blocks and colours that make it look like a gay parade, I wish I never put my sunglasses into hibernation for the winter.

And Skyro, you think I'm jealous? LOL, please!
fierd_4
USER: OIC-CHAOS

DominatingDominating
Posted: Mon Dec 03, 2012 at 21:59

Interesting accusations you claim of there; Pern.
Thats good to have so much (biased?) buddies to encourage your first map Supa <- Biased or not, this map is clearly based on pure skill. Need to be good at dodging and jumping. No way about it, nothing bad about it at all.
I admired the effort from him because he put a lot of time and effort into his map, and as a first map I think he's got some good success.

i dunno if you made this on purpose to annoy normal player <- Really? Really silly comment.

(I hope you dont secretly want some nasty comments so that we will have to forum mute them like you (and some of your fans) had :p) <- Again, silly comment. See above.
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