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BT-CrystalFallsBT-CrystalFalls-dbl2
BT-CrystalFalls

Author: Dudacoff
Added:Thu May 05, 2016 at 22:45
Rating:2
Downloads:100

Download (2.54 MB)
5 comments
Comments
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Sun May 08, 2016 at 01:11

For sure D2 if you use Flip, you avoid quite all hard dodges.
[UTW]R@m$e$
USER: UTW_RAMSES

RampageRampage
Posted: Fri May 06, 2016 at 07:08

I agree with lvkkie, the map is a little bit confusing without help. But all in all a nice map.
Rating 2-3 for me.
lvkkie
USER: LVKKIE

DominatingDominating
Posted: Fri May 06, 2016 at 00:07

Bit confusing without any help, but it's oké.
I say D3, mabye D2, because you can't die at most places, if any.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu May 05, 2016 at 22:46

Fixed spectating bug (for some reason only happening on i4g servers)
CTF-BT-CrystalFalls-dbl > CTF-BT-CrystalFalls-dbl2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu May 05, 2016 at 22:03

Changed/Fixed

- Removed one of the spawn rooms
- Reduced and aligned playerstarts
- Removed teleporter zones and replaced them by normal teleporters [Zone reduction]
- Removed water zones and made sure the teleporters do not crater you [Zone reduction]
- Removed unnecessary zones [Zone reduction]
- Added a bit of zonelight (Avoid black areas)
- Merged Flying zones to one zone [Zone reduction]
- Removed the last tunnel, as it causes BSP errors. Relocated the flags
- Removed 4 warpzones and two bridges, and linked up everything again such that the maze-route and maze-traps are almost identical to the original one. [Zone reduction]
- Removed a few crystal to avoid BSP errors
- Added bars in the crystal-jump room to avoid skipping the room with a simple dodge
- Made statues non movable
- Doubled

Know issues:
- Online Warpzone rotation bug. On the correct route, this luckily hardly happens (sometimes on one location).