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DeteriorateBT-DeteriorateV3
Deteriorate

Author: NuLL
Added:Tue Nov 12, 2019 at 18:49
Rating:5
Downloads:103

Download (17.77 MB)
11 comments
Comments
niseimono
USER: NISEIMONO

SpectatorSpectator
Posted: Thu Feb 17, 2022 at 21:32

Great map but sadly there is big chance that in the last room before flag box wont be pushed by the mover as intended and will be completely stuck as the result (as Patrik said). Or at least I don't know what to do if that happens except trying other side or restart the map. Also there is strange recovery from water (if you fail big sequence room) where you can jump on seemingly impossible height block.
Franky`
USER: FKY

RampageRampage
Posted: Mon May 04, 2020 at 18:22 Useful

Love this map. It's amazing. A lot of creative obstacles like the 3 box on top of each other and looks great. Full marks taste 10/10 rating 4/5
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: Mon Mar 23, 2020 at 06:33

Back to this map, i think the last room before flag is broken, i suposse this is one of the bugs that you are talking about.

If not, after the sequence (correct i think, bottom button, right middle button, shoot -> drop box, catched by platform and transfered) literally not a way that the box appear down there, tried 4 times (new teams and revote twice), idk if it is a server's problem or what, seemed uncapturable for me, on BT.net was fine as far as i remember (same ping).
NuLL
USER: NULL

DominatingDominating
Posted: Tue Mar 17, 2020 at 20:14

https://imgur.com/a/PGpugWk

There should usually be a clue for what to do in most situations, here is this rooms "clue"
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: Tue Mar 17, 2020 at 19:43

Awesome map as always NuLL, nothing to say about that, creative ideas, perfect UED skill, peaceful map, etc.

What i really miss is a previous tutorial in your maps lol, i spent like 1 hr and 40 minutes to realise what to do and cap, even considering that Viandel helped and showed me almost the whole map (Thx for that), tbh i could have spend like 45 minutes only on the stacked boxes room, anyways maybe thats just me that sometimes im out of playing ideas and start raging hehe.

Excelente map !
Sp!Re`
USER: KOENTJE

Killing spreeKilling spree
Posted: Tue Dec 24, 2019 at 15:39 Useful

I think it's cool you used the same theme as Decline and made the map peaceful. I think the greatest thing about this map for me is creativity, I really LOVE interaction with projectiles/objects/boxes (which is why I absolutely love Frozt) and using obstacles/rooms for different purposes. You really got a clever mind when it comes to creating BT maps. Also, like all your maps, it looks beautiful, detailed and clean as fuck (try find an unaligned texture).
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Mon Dec 02, 2019 at 12:37 Useful

Yezzz I did it! Thanks to zbe for tips with the 3 stacked boxes (push them to the side).
Negative: the continuing sequence with the curved wall dodged. The sequence felt too long and the curved dodge is aggravating. The movable boxes break the speed of the map.
Positive: creative obstacles, loads of recovery, movers that dont kill, no self damage from big liftjump with middle target, groovy murals.
All in all you deserve to be proud of this project! You are one talented human being.
thimojou
USER: THIMOJOU

PlayerPlayer
Posted: Fri Nov 22, 2019 at 06:07 Useful

Fantastic work, sir NuLL! Maps like this is the stuff that keeps me playing Smile Enjoyed a lot, more NuLLmaps please! Smile

thimo gives a 10 out of 10
Marceline
USER: MARCELINE

PlayerPlayer
Posted: Thu Nov 21, 2019 at 21:49 Useful

Long, original, varied obstacle, I like it when we have to look for the solution to move to the next room, the mix between "bt" and "portal" is successful, thanks for the map.
NuLL
USER: NULL

DominatingDominating
Posted: Sun Nov 17, 2019 at 23:25

There are some bugs and Sc's that i have addressed for the v4 which should be final.
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Wed Nov 13, 2019 at 16:54 Useful

It seems you can not say goodbye to the unreal editor, and I for one am real happy about that.
The room with the 3 stacked boxes has got me raging. And then the consecutive sequences made me quit hehe.
It's part of the experience, figuring out how the map works. But I will spectate players for the solution, I'm lazy.
Conclusion: the map is slick with tons of recovery! I am big time NuLL fanboy : - D