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*~Condy~* USER: CONDEMNER i4Games Trustee | Posted: Mon Dec 23, 2019 at 12:51 | |
| Great map, really enjoyed and had fun playing it, very challenging overall. |
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Franky` USER: FKY Rampage | Posted: Mon Mar 07, 2016 at 00:15 | |
| Epic map, you're awesome null! beautiful hard balanced good flow map |
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`Chr1st-BLS USER: CHR1ST Rampage | Posted: Mon Jul 27, 2015 at 11:35 | |
| This may actually be my favourite map of yours Null. Towards the end it gets a little tricky and tight here and there, but that's still kept to a minimum imo. Perhaps the ENDez changes could've been incorporated in a 'v4' for this map, but i didn't mind capturing both versions. The looks of it are also top-notch - the map's even got crows on top of a roof somewhere!
GJ |
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Sir.H|Fizzle USER: HSH85 Rampage | Posted: Fri Jan 02, 2015 at 00:25 | |
| Sad to see this is your last map, Null, I do hope you'll come back soon. |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Thu Jan 01, 2015 at 16:53 | |
| Great fix, haave to edit this bs now.
Next time I'll play map, then write anything if bad.
Best version!
Had fun capping it 2nd time. |
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P.E.R.N USER: PERN i4Games Admin | Posted: Thu Jan 01, 2015 at 00:54 | |
| lol I had great hope when u fixed it.
In fact the map is even harder o_O
The only part easier is the corner jump but wasnt a big deal, and the moving transversal bar sequences.
All the rest is or the same or harder.
To me the main point would have been to let open the two doors a bit longer before the flag room. |
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| CTF-BT-ENDv2 > CTF-BT-ENDv3 |
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NuLL USER: NULL Dominating | |
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P.E.R.N USER: PERN i4Games Admin | Posted: Sat Dec 20, 2014 at 21:02 | |
| was cool to train it, some parts are really merciless |
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| CTF-BT-ENDv1 > CTF-BT-ENDv2 |
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NuLL USER: NULL Dominating | |
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NuLL USER: NULL Dominating | Posted: Thu Dec 11, 2014 at 23:28 | |
| some minor changes will be made, my list as it stands.
first dodge ramp moved further out, trim raised.
bar bumps shortened.
LJ button after three button room mirrored both sides so works like the broken red button.
wind room push reduced.
Lift jump in T shaped hall speed increased.
Moving bar rooms final platform open time increased to allow for unlucky timing on bar.
Lights to be blocked above some obstacles.
Most of the doors need a little tweak for speed, bumping into them is annoying.
If any one spotted anything other than the list please let me know here or priv msg.
Thanks again for all the kind comments a positive feedback on server today. |
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