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LatestCTFDMBTMHAuthorsCommentsCTF-BT-EgyptianSun-v2 
Bunnytrack: Egyptian SunBT-EgyptianSun-v2
Bunnytrack: Egyptian Sun

Author: Raylen
Added:Sat Jun 04, 2011 at 14:09
Rating:2
Downloads:138

Download (1.89 MB)
13 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Thu Mar 14, 2013 at 17:11

Fun stuff
Raylen
USER: RAYLEN

RampageRampage
Posted: Fri Dec 16, 2011 at 00:56

Really I only made this map because I like Win98CB, but I wanted to make it easier to see the other team. I like the lighting in Win98CB too, but I thought for my one I might brighten it up a little bit. Still fairly pleased with how this turned out, although I think if I did it again, I'd choose something different from the big mover at the end.
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Mon Oct 10, 2011 at 11:40

Very nice map! Great theme.
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Sat Jun 18, 2011 at 18:48

Very nice map, Raylen! And very playable ^^ I like the looks and how you worked out the Egypt-theme - got a bad reputation due to a lot of bad egyptmaps, but you totally redeemed it. GJ at the shortcuts, comparing the difficulty of the shortcuts to the normal way + the invisible barrels. Gives the map more a competitive feeling =) The laggy lift is no problem, once you liftjump and shoot the target.
CTF-BT-EgyptianSun > CTF-BT-EgyptianSun-v2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sat Jun 04, 2011 at 11:32

Changed final movement type from GlideByTime to MoveByTime (does this actually fix the lag?)

Partially, but it depends on the mover.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Sat Jun 04, 2011 at 11:05

good fix on 1st sc, rushflow improved : P
Raylen
USER: RAYLEN

RampageRampage
Posted: Sat Jun 04, 2011 at 10:34

Ok, I did the fixes:

- Lowered water level in first room to disable first sc
- Embedded the button before "tunnel" section into the wall (so the trim doesn't stick out)
- Raised the kick velocity of one of the bouncers in the room before the fall-slide
- Changed final movement type from GlideByTime to MoveByTime (does this actually fix the lag?)
- Added some little lights and stuff

-v2 sent to Roel and Ghost for upload, but download here if you wanna: http://dl.dropbox.com/u/21033444/BT-EgyptianSun-v2.zip
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Fri Jun 03, 2011 at 20:24

i found 3 scs but ray plz fix the end lift these stupid things always kill me Oo xD
}ElitE{HellFire`
USER: FREESTYLE

PlayerPlayer
Posted: Thu Jun 02, 2011 at 23:22

Really nice map Raylen! Very Happy
Sc's? :O I only found 1 Sad
R2!
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Jun 02, 2011 at 21:04

Nice map. Only dislike bouncer texture - it doesn't suit to the theme imo and the last lift - Setting mover type from Glide by time to Move by time should fix issue but those things are really small. Very Happy Keep it up Raylen!
Raylen
USER: RAYLEN

RampageRampage
Posted: Thu Jun 02, 2011 at 20:12

So we think it's difficulty 2, if someone would like to add a rating. Hopefully the map is easy, fun, and looks nice, with some scs for all you rushers (some intended, some not intended, which is the best way really). The end is a little bit laggy - FPS drops if you look back towards the waterfall (sorry, I forgot about that...), and the lift lags a bit on the shots; deal with it, the targets are huge Razz

HF <3
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Thu Jun 02, 2011 at 20:02

great map Raylen, looks great , I see no bugs maybe except laggy lift at end.

Nice scs Smile.

and no mega-combinations either Razz
nani
USER: XVIPERX

PlayerPlayer
Posted: Thu Jun 02, 2011 at 19:30

As I said before, wonderful map imo! Very Happy