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BT-eXedBT-Exed-V2
BT-eXed

Author: x-raided
Added:Sun Apr 20, 2014 at 03:36
Rating:2
Downloads:83

Download (21.03 MB)
12 comments
Comments
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: Thu May 01, 2014 at 01:13

Good map and easy to learn. I like this style. gj
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Sun Apr 27, 2014 at 17:55

Also the flags should always be mirrored in a map.
}ElitE{Mike`
USER: DINOMITE

Godlike!Godlike!
Posted: Sun Apr 27, 2014 at 04:14

the flag rooms are uneven, on red you can dodge into the flag bouncer to cap np, on blue the dodge is much harder making red a favourable side if you want to rush this
}ElitE{Mike`
USER: DINOMITE

Godlike!Godlike!
Posted: Sun Apr 20, 2014 at 12:27

fix is fine, did 103 so slime sc saved about 6 seconds imo
CTF-BT-eXed > CTF-BT-eXed-V2
x-raided
USER: X-RAIDED

RampageRampage
Posted: Sun Apr 20, 2014 at 03:28

updated the download link, hopefully everything is fixxed now..
x-raided
USER: X-RAIDED

RampageRampage
Posted: Sun Apr 20, 2014 at 02:57

Thanks pern, i didn't fix those, ill fix those targets right now and update the link in my previous post so don't download yet, lol.
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Sun Apr 20, 2014 at 02:49

The targets at end can all be shooted even when the traps are closed, so no need at all to bounce (the first one can be shooted from down), and then you climb and shoot in peace the two others.
The map stay in BT2 , waiting to be fixed. (btw I didnt test your V2 as it isnt uploaded yet).
x-raided
USER: X-RAIDED

RampageRampage
Posted: Sun Apr 20, 2014 at 02:40

Well you're supposed to bounce, shoot first shot and bounce again and hold back and shoot the second shot, dodge up one slope and shoot the 3rd shoot, dodge up again and through the last door..I don't really care if a sc saves a second or two but if it defeats the purpose of the obstacle i would like to fix it...Anyways heres v2.

http://www.sendspace.com/file/m4hvfq
mAus`
USER: BASS

PlayerPlayer
Posted: Sun Apr 20, 2014 at 01:37

nice you've fixed most of the stuff (also dont forget to set the zones too a higher "damagepersecond" for no skiping the 3th room)

tested the end sc and i think it doesnt even safes that much after all only makes it alot easy then the intented way although im not quite sure what the intented way actually is
x-raided
USER: X-RAIDED

RampageRampage
Posted: Sat Apr 19, 2014 at 23:39

Hmm, i fixxed spawns, for some reason only one playerstart was changed to 1, the other 3 were still 0...Also fixxed the no slime zone. Can someone explain exactly how you can skip the entire last room so i can fix it? I will have to make this a V2. Sorry for so much mistakes.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Sat Apr 19, 2014 at 23:11

Not bad map, though I'm not that big fan of it. It looks ugly, but it has it's own taste, I mean architecture is quite interesting.
No idea what maus was talking about the sc at the bouncer, I just do like he had written and have no clue what 3rd shot does, lol.
Easy, difficulty r1
I look forward more to your new map which is in progress yet. o/
}ElitE{Mike`
USER: DINOMITE

Godlike!Godlike!
Posted: Sat Apr 19, 2014 at 21:19

nice map but a few issues:
team mixing (blue spawns on red)
missing slime zone in room before flag room, where the bouncer is with 3 shots
sc possible to slime pretty much whole room and avoid button/mover sequence