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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Mon Apr 27, 2015 at 09:06 | |
| That one spikejump still ruins a map completely lol. Though other crapy parts were nerfed and it's a lot easier to cap now. :>
Difficuly 4 or something. Ah and gj with fix. |
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GhOsT USER: GHOST i4Games Admin | Posted: Mon Apr 27, 2015 at 00:03 | |
| Changed/fixed:
-boxes can't be moved anymore (sc)
-pillar movers are now brushes (sc)
-bouncer radius changed
-added invisible wall in bouncer room (sc)
-room after bouncers: spike turned into a block (sc)
-one grabflag removed
ty Mystique |
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| CTF-BT-ForgottenCastle > CTF-BT-ForgottenCastle-fix |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Dec 24, 2014 at 16:35 | |
| When fix expected? Author is active. |
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Derpy USER: DERPY Player | Posted: Tue Nov 26, 2013 at 09:22 | |
| 10/10 |
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NyquO.pX2 USER: NICOLASQUI Player | Posted: Tue Nov 26, 2013 at 08:01 | |
| ok the decorations and the textures aren't the best, but I like the map, it's good to rushing :3 |
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-Whitey- USER: PENNYWISE Rampage | Posted: Tue Nov 26, 2013 at 05:02 | |
| Check out other mappers work for ideas on how to improve or where you're going wrong but main thing is to keep working on it.
You're still learning and its hard at first, In fact Rapchilenoperra. You and the people who have posted on this map have inspire my next map
I hope you stick with it, and look forward to seeing your progression in BT mapping no matter how fast or slow you excel. |
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RoelerCoaster USER: MMI i4Games Trustee | Posted: Sun Nov 24, 2013 at 18:48 | |
| Map left on BT2 until fixed |
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OwYeaW USER: OWYEAW Dominating | Posted: Sun Nov 24, 2013 at 17:35 | |
| first lava bridge room can be skipped easely, the room after you can dodge directly to last bouncer, next room you can use last spike to get up the 2nd last spike and skip 95% of room, and for the rest this is nothing. |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Sun Nov 24, 2013 at 16:27 | |
| Agree with ramses however it is more crapy than earlier one. Room with spikes is the most gay room I've ever seen amongst maps released in 2013. Also mapper is probably as novice as f uck, coz there is quite huge sc in lava room ( just make liftjump from small block and ure' up ). Also its possible to skip several bouncers in a room after. Also tell me, why puting lasers into an ancient-themed map?
Btw those falling blocks dont have delay timer so players have to scrool jump really quickly if they go normal path. This disallows players with high ping to cap! Otherwise, they would put damn big effort to make it possible to pass.
If you would keep mapping like this, I would discourage Rapchilenoperra from mapping. For serious!
2/10 is decent value for this ( and for spikes ). |
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[UTW]R@m$e$ USER: UTW_RAMSES Rampage | Posted: Sun Nov 24, 2013 at 16:14 | |
| Better than your first map that´s the only positive thing. |
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