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Immediate capBT-Immediately-v2
Immediate cap

Author: p-a-w-e-l
Added:do mrt 24, 2011 at 13:59
Rating:5
Downloads:140

Download (20,64 MB)
28 comments
Comments
~DarK~JoJo~
USER: DARK-JOJO

PlayerPlayer
Posted: za feb 10, 2024 at 03:16 Useful

+1 fky
This is your best map, i love it !
Franky`
USER: FKY

RampageRampage
Posted: wo jun 15, 2011 at 01:00 Useful

love it! ur best map
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: za mrt 26, 2011 at 17:59 Useful

fun map pawel Smile
-v2 is much better! +1
Raylen
USER: RAYLEN

RampageRampage
Posted: za mrt 26, 2011 at 05:50 Useful

Hi Pawel <3

Played it a bit...I think it's just not my style. I'm a bit too much of a noob to get over the spikes, and then when I do, I can't work out where to go next. Anyways, it's nice to see you making lots of maps. I think I'd personally like it if you tried a map with some more detailed and nicer architecture (and perhaps dare I say realistic).

Oh and what Safe said about flow, yeah, it's pretty annoying with more than 1 person, because people die all the time, so the spikes are busy...
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: do mrt 24, 2011 at 21:10 Useful

Did a few runs on this new version and everything looked bugfree now, thanks pawel Smile. Adding the noobway in the triangle part wasn't really necessary i guess, anyone who's able to get that far won't need a noobway to get through that room safely - but of course that's your call since it's your own map.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: do mrt 24, 2011 at 20:53

Wink
normalname
USER: NORMALNAME

DominatingDominating
Posted: do mrt 24, 2011 at 20:37 Useful

ow you ve made it easier why
dont listen to these nubs Wink
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: do mrt 24, 2011 at 15:35 Useful

it's ok, it's better now.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: do mrt 24, 2011 at 15:29

Fixed:
- if tired of listening 2nd music over and over again, 1st one appears once per 200 seconds Very Happy
- first obstacle is more realistic now ( falling down )
- can't set !cp before spikes room
- removed spike bug and can skip 2 of them without any problems
- easier entering 3rd room
- last mover in shoting / jumping room stays longer so can aim last target with more relax
- screenshot room is less repetative
- fixed random deaths bugs
- added small pillars in triangle part ( noobway )
- first mover after triangles moves slowler
- in gravity chamber those platforms doesn't kill if you touch them
- Some entrance-crushers are less tight ( they weren't before anyway Razz )
- Overally map is easier and obstacles are less tight / repetative / annoying. Very Happy
If -v2 is better, let me know. And at least, SORRY ALL who already capped previous version. Crying or Very sad
CTF-BT-Immediately > CTF-BT-Immediately-v2
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: wo mrt 23, 2011 at 22:20

Nah I'm not talking about the entrance (cause you're supposed to die there if you're too slow, which works fine :p), but just in the room, don't remember if it was in a specific place but i dont think so.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: wo mrt 23, 2011 at 17:11

random deaths in the bouncerroom, in the room before that (even though there's still plenty of time left on my timer i sometimes just die)
Where exacly dies in bouncer room?! If it's entrance between that room and previous one, it isn't bug. You can't stop anywhere except !cp zone Razz
About second: I have no idea what's wrong in room before bouncers. :S But will try fix it
nani
USER: XVIPERX

PlayerPlayer
Posted: wo mrt 23, 2011 at 11:33

Sorry Christ didn't knew u were the boss here Wink I'm not a mapper so I can't give much constructive comments. I can only say if I like the map or if I don't => I know the mapper hasn't got much with just that but its just my opinion. I can say my opinion right? So no need for me to just say nothing Very Happy Thanks.
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: wo mrt 23, 2011 at 10:57

Yes I somehow died after only 5-10 jumps there, same thing happened to mave a bit later afaik.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: wo mrt 23, 2011 at 10:13

Ty for comments + Candy, Are you sure that in screenshot room you touched EXACLY 16 pillars? No 17 for example? Wink
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: di mrt 22, 2011 at 22:04 Useful

It's an awesome map. Once you know how to do all the rooms it's great to play. Still some small bugs are very irritating though: random deaths in the bouncerroom, in the room before that (even though there's still plenty of time left on my timer i sometimes just die), in the screenshot room and at the start (this last one is not that big a deal for me cause you only have to do a small part over again). Also in the room before the flagroom where you have to liftjump and then you get "boosted" higher into the next room you can get stuck in the air if you mess up the liftjump (dont jump high of low enough so you get caught at a certain height and cant go up or down anymore). A lot of criticism but don't get me wrong pawel, i really like your work Smile
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: di mrt 22, 2011 at 21:47 Useful

Viper, be more specific, or I'd suggest you say nothing at all. Thanks.

In my opinion, the map's great and perhaps your best one so far. You did a great job in creating a hightech atmosphere with great lighting, I love the mixture of colors. Obstacles are cool too, they fit in. Idd, you should've added a noobfilter at the start and there are some bugs (mostly small ones), but I think you've created a cool challenging map. Try to avoid a high number of those "timezones", but add a crusher or something, more natural and fun to be honest.
Mave
USER: MAVE

PlayerPlayer
Posted: di mrt 22, 2011 at 20:37 Useful

dude i love this map, no matter what others say 'bout it <3 Very Happy and i also like your creative light effects before the low gravity room, and i have to say that it's not that hard at the end, after u figured it out, it's easy to manage, so all in all a nice rushmap imo Wink
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: di mrt 22, 2011 at 20:20

HONESTLY, im tired of that map. Sad Spent hours for design, details, architecture and thousands of the lights so im proud, but many deaths at the end and too repetative screenshot room spoiled fun. :/ Too bad i didn't make some obstacles easier / less repetative. Would be A LOT better for everyone. -.- Anyway im not going to fix spike bug, because it's only at start and doesn't appear so often and i bet some players who capped it already cba to play this again in v2.
So in the result i don't like it at all. Very Happy Sad
nani
USER: XVIPERX

PlayerPlayer
Posted: ma mrt 21, 2011 at 21:30

Sorry, but it ain't fun at all to play this Sad
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