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IthikaBT-Ithika
Ithika

Author: Isotoxin NuLL
Added:Sun Apr 12, 2020 at 22:27
Rating:9
Downloads:168

Download (40.05 MB)
8 comments
Comments
artur509
USER: ARTUR509

PlayerPlayer
Posted: Tue Feb 22, 2022 at 00:15

Very nice map with satisfactory rooms: D Great job

https://www.youtube.com/watch?v=G_B40eyNxlE
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Tue May 05, 2020 at 18:58

This map is just brilliant guys.

I've finally gotten round to playing it yesterday. Whether it was due to my general lack of skills these days, or the map's difficulty, I had about 200+ deaths before I reached the flag in my cp run. Having said that, a lot of those deaths were attributed to finding out how every sequence works, and a second cp run only took me about 20 deaths to reach the flag.

It goes without saying that this map is visually stunning - all the terrainwork, the trims and arches and the overall structures of the rooms. In terms of obstacles, I really enjoyed the creativity of the sequences and the fast pace that they give you. The third (?) room by Isotoxin might have been better placed before the other sequences, as that one is pretty punishing (it's at the same time a really cool one tho).

If you'll ever create a v2, I'd revise some of the liftjumps in that room I just mentioned. The timing or the angle seems slightly off sometimes. Additionally, I don't always feel like I have control over the jump against the ramp in the water. Having a seemingly random death so far in the map is pretty frustrating.

Long story short, really great map guys! Hope you'll make more.
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Sat Apr 18, 2020 at 12:30

I'm trying to figure out which rooms are made by whom. Probably the most difficult ones are created by Isotoxin Razz.
I struggled to learn the insane timings, I had to ghost my way through the map in offline mode.
After a couple checkpoints runs, you slowly start to build confidence to battle the map from start to finish.
Some healing at the fast water sequence would be helpful.
Grand map, thanks to both of you!
Sp!Re`
USER: KOENTJE

Killing spreeKilling spree
Posted: Sat Apr 18, 2020 at 09:57

Beautiful terrain in spawnroom, with the box on plateau that looks neat and the broken bridge above you cross later on. Iso's parts have real cool sequences with real clever idea's and multi use of certain obstacles. I do feel it requires real specific movement/timing though, which is alright if you aim for a higher difficulty. To me specifically it's the movers that are easy to LJ not high enough, or some that can even make you LJ too high. I feel as NuLL's parts are a bit easier to learn and get more consistent at them in a run. I really like what you did with the former low grav room, flagroom is cool with the projectile and has a nice flow to it, spike rollers are sick and the big room with rotating targets I really like, tough the reset on it might get a bit confusing (in current version, seen your update which looks sick too). Hope to see a new version with minor improvements, since this map is sick and really worth any changes for a higher quality. Thank you guys! You formed a great team! Smile
[i4g]killerultra
USER: KILLERULTRA

PlayerPlayer
Posted: Mon Apr 13, 2020 at 17:30

always original maps by null and iso i liked every rooms well done guys i will cap soon Smile hope you go on in this way <3
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Apr 13, 2020 at 14:06

I am really glad you found a purpose for the scrapped room for the community map. I think it is a really interesting sequence, but unfortunately it just didn't really fit the targeted difficulty.

I liked the map, lovely visuals and some interesting rooms and obstacles. I did feel it was a bit sequence heavy though, and in some rooms it is not always 100% clear what to do next. I even had to take a peek in the editor a couple of times to see what a button/target would do. Also, in the "4 lights"-room, it is not immediately clear there is a timelimit, even though it is quite long. But the only way to reset the room when time runs out is walking back to the entrance, which is not immediately clear, and otherwise you are stuck.

Nevertheless it was fun to progress through it with cp, it will be a difficult map to actually capture though.
IsoToxin
USER: VIJNCKY

RampageRampage
Posted: Mon Apr 13, 2020 at 12:13

Map has quite a story to it actually. One of the rooms started out as a contribution to Coalescence (community map). Unfortunately it got denied as it did not meet the requested difficulty. I figured that it would be a shame leaving the room forgotten on my HDD. Eventually I got my sh*t together and decided to continue the project. As mapping is a terribly slow process for me, I requested NuLL to do some additional rooms and help out with the visuals. So a big shout out to him, otherwise this would have never been finished.

We are currently in the process of trying to capture as much feedback as possible as to release a new version. One of the pain-points appears to be the reverse lift-jump with the target *inserts angry Maus* which will be taken care of. Moreover, the room Safe is mentioning is under maintenance as well. Any further feedback is appreciated. Have fun.
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Apr 13, 2020 at 00:57

Great looking map as you'd expect from Iso and Null, another one for the pro players among you. Original obstacles which are sequence heavy with some tight timings make this one hell of a challenge.

With the danger of sounding too critical, I found one room particularly confusing (the one with the 4 lights above the exit), I was touching switches and shooting targets without much happening. I could hear stuff happening but not see much and what I did see didn't seem to do anything, it didn't seem logical what to do nor could I fathom it out. Normally when you're trying a room you can progressively work things out as you try different things but this room didn't seem to work that way. It turns out the room has 2 or 3 different things to do which can be done in stages and any order you like, which is cool but I only managed to pass it with some help from Iso and tbh I still don't know how it all pieced together.

Anyway, it's a neat map, just way out of my league, my !cp run was 200+ deaths and I didn't reach the flags so not sure of rating but from what i saw I'd say 8 at least.