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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Sat Jun 01, 2013 at 18:09 | |
| Love/hate relationship with this one. |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Sat Jan 15, 2011 at 16:18 | |
| rotfl yup |
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normalname USER: NORMALNAME Dominating | Posted: Sat Jan 15, 2011 at 16:16 | |
| How sadistic to put naliplants after the gay dodge, where u dont need them anymore lol |
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`Chr1st-BLS USER: CHR1ST Rampage | Posted: Tue Dec 14, 2010 at 16:29 | |
| Keep it this way, love it |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Mon Dec 13, 2010 at 19:03 | |
| agree with all except nightwolf lol
Fun map janttu indeed.... waterfall if it should be easier to notice and deleting somehow luckdodge ( put water instead slime, some nali fruits, easier dodge etc ) and map would have full of marks from meh. |
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janttu USER: JANTTU Player | Posted: Mon Dec 13, 2010 at 18:43 | |
| can't fix this map sry, unrealed cant handle it |
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`Chr1st-BLS USER: CHR1ST Rampage | Posted: Fri Jul 16, 2010 at 19:37 | |
| I think this is your best map, janttu, perhaps by far your best one. I enjoyed playing it. The problem is more that it's a rush-map, except for one room that needs patience and concentration. Just be focused and you'll pass it without any problems. Or as CN would say: "Make your dodge properly and you will pass " Good job, jantz. |
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[UTW]R@m$e$ USER: UTW_RAMSES Rampage | Posted: Mon Apr 20, 2009 at 21:18 | |
| Nice map but the dodge after the first laser is a lucky dodge. Fix it and we have more fun with this map. |
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}ElitE{LAg` USER: LAGGEH Dominating | Posted: Fri Sep 19, 2008 at 15:33 | |
| yea i like it tbh, just shudda made the slime around luck dodge non instant kill. (so u get a couple attempts before dying) |
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JensonFTW USER: LIGHTNING Unstoppable | Posted: Tue Sep 16, 2008 at 20:21 | |
| Nali fruits = survival if u fall from the lift section (or spikes right after) or dodge wall at end of map. I don't see what the fruits have to do with that luck dodge. It isn't a problem really if it's the one v.close to the start of map just before the red lasers? If water was put there, then water and/or return teles would be needed for rest of map to keep the difficultly consistent, EZ version?
Map is challenging enough throughout, only that awful pillar room...tricky if ur not fully concentrating, it's unforgiving, dull and long :/ Ye and for 1st time cappers would be nice to know the flagfall slope is SAFE (i.e no big slime pit to bounce over, etc)
Very good map overall, n1! |
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[i4g]CouilleNoire USER: COUILLENOIRE i4Games Admin | Posted: Tue Sep 16, 2008 at 00:31 | |
| Inconsistency in difficulty.
In one room, you make a very high dodge with instant killing and in some 2 rooms after that, you put Nali fruits.
Either you want it very hard and you remove the Nali fruits or you make it sweter and you put water under the high dodge.
That wouldn't change anything for the rushers but on the other hand, that would make it a lot more enjoyable for occasional players.
The high rating comes from this room.
First room is funny but it would be a lot better if we would see exactly what to aim at. |
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synteX USER: MATTHI- Unstoppable | Posted: Mon Sep 15, 2008 at 20:05 | |
| i like the whole map, good job mate |
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Lamu USER: LAMU Dominating | Posted: Mon Sep 15, 2008 at 18:48 | |
| map is nice except pillar room -_-' |
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Nightwolf` USER: NIGHTWOLF Rampage | Posted: Mon Sep 15, 2008 at 15:18 | |
| i dont rly like this map tbh . |
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