Maps

LatestCTFDMBTMHAuthorsCommentsCTF-BT-Overnight-v3 
BunnyTrack: Overnight (v3)BT-Overnight-v3
BunnyTrack: Overnight (v3)

Author: janttu
Added:Tue Jun 14, 2011 at 15:44
Rating:4
Downloads:58

Download (19.72 MB)
25 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Tue May 28, 2013 at 12:22

walkjumps...
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Tue Oct 11, 2011 at 00:18

Nice map. The one dodge at the end of the boots section is pretty tough.
normalname
USER: NORMALNAME

DominatingDominating
Posted: Sun Jun 26, 2011 at 19:27

idd this is at least r4
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Thu Jun 23, 2011 at 21:12

+ this is definitely not a rating 2. A lot of players aren't able to do the part with the gravityboots. 3-4 in my opinion.
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Sat Jun 18, 2011 at 19:01

This map's nice, not too punishing, but challenging at the same time. Has it's own original Janttu-obstacles in it. I dont know if that PERN-way of the two dodges are still possible, if not, I really fail to understand why you put such an annoying dodge in the map. The teleporter also stops me from dodging like 50 percent of the times. Too bad. Good map tho.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Wed Jun 15, 2011 at 10:34

Well that's the point of that dodge. It's supposed to be tricky. I could show you how to do it properly, when I see ya.
Raylen
USER: RAYLEN

RampageRampage
Posted: Wed Jun 15, 2011 at 08:26

@raylen, You know the target behind you?


Yes - I simply can't land on the other side. Every time I simply slide past the edge and into the telezone. I did find a method though - PERN's "standing on the top of the ramp" works on the left-hand side for me (ty syntex).

If a -v4 were ever made, it would be nice perhaps to have a second shot which activates a little mover for you to land the second dodge on...
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Tue Jun 14, 2011 at 18:34

3 times needed to cap so overplayed overnight. Very Happy Sad
Good bye map till long time. Razz
CTF-BT-Overnight-v2 > CTF-BT-Overnight-v3
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Tue Jun 14, 2011 at 14:18

Nice
janttu
USER: JANTTU

PlayerPlayer
Posted: Tue Jun 14, 2011 at 12:22

Ok I fixed boots sc and made the last room rusher-friendly Smile

v3:
http://r.servut.us/brq
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Jun 14, 2011 at 10:12

@raylen, You know the target behind you?
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Tue Jun 14, 2011 at 03:04

The probleme isnt in this map even it save 10 sc and avoid a difficulty, but we find boots trick not acceptable, and we refuse recs done with that on other maps. So it might be confusing to accept it only in this map.
Raylen
USER: RAYLEN

RampageRampage
Posted: Mon Jun 13, 2011 at 23:52

Am I missing something on the room with the slope dodges? The one in PERN's screenshot - I just can't land on the other side. I even opened the map in Ued to see if I was missing something...
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Mon Jun 13, 2011 at 23:21

Accept it, it saves nothing and isn't 100% efficient , I guess ?

I hate that jumpboot sc, in any map.
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Mon Jun 13, 2011 at 23:11

We dont accept boots sc on i4g.
As this one is wanted by the mapper, i dunno what to do.
janttu
USER: JANTTU

PlayerPlayer
Posted: Mon Jun 13, 2011 at 19:38

yep I made that sc on purpose, because its tricky room Wink I think its only 2-3 seconds faster
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Mon Jun 13, 2011 at 17:53

cool map , but theres a sc , u can pick upthe boots twice and dont have to do these jumps Smile
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Mon Jun 13, 2011 at 14:01

Idd, lost like 8 seconds for just waiting Very Happy
And btw : Keep them comming Janttu Wink
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Mon Jun 13, 2011 at 11:41

Kinda punishing if a good run is made and u get bad timing at end : ).
 [ Page 1 ]  [ Page 2 ]