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PostModern MapBT-Postmodern_dbl-v4
PostModern Map

Author: Ozma777
Added:Fri Feb 22, 2013 at 18:34
Rating:4
Downloads:135

Download (63.30 MB)
26 comments
Comments
CTF-BT-Postmodern_dbl > CTF-BT-Postmodern_dbl-v2
Ozma777
USER: OZMA777

DominatingDominating
Posted: Thu Feb 24, 2011 at 17:09

ok so fix done.
I rebuilt and tested then added screenshot and rebuil (even though rebuild for screenshot isnt nessesary ) and my computer crashed, moving all the mover pivot points out of alignment. and of course I didnt test it after rebuilding for the screenshot because I thought the geometry didnt change. the teleport zone room is still wicked hard but it all works now. That room keeps people from all getting to the switch room at the same time. Also texture pack version mismatch fixed by (duh) changing that texture to a standard one and not a texture from custom pack (and unfortunatly a wrong version custom pack)
download link:
GOT IT Smile

edit: I know no rebuild is needed but I accidentally hit build all and you cant cancel so I just figured that I'll let it rebuild and all will be fine. (of course not) why do I always do stupid errors and then not test. Putting a broken map up on the server really makes me mad at myself.....well rant over....I fixed this map last night so it all works now. Except the teleporter destination not found error. I added urls to the teleporters and thought that since they were all set one way path that the destination error wouldn't happen and they would still be one way paths. But they became two way paths. So I changed them back to no url. But....if you can't go through a teleporter, you are not supposed to be able to. It works the way it is supposed to but the teleporter destination error is there.
Also CN....
Do you need rebuild when you replace textures or change levelzone properties (other than zone light) or if you change the song? Or is it just screenshots that don't need rebuild?
[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
Posted: Thu Feb 24, 2011 at 07:34

You don't need a rebuild after adding a screenshot
Ozma777
USER: OZMA777

DominatingDominating
Posted: Thu Feb 24, 2011 at 07:03

ok fix on the way I tested it and it worked completely then added screenshot and rebuilt.
(why do I always do this?)
but didn't test after the rebuild.
block alls were missing from fall so you could get stuck but not die.
movers in teleport zone room were massivly buggy (pivot points got out of alignment)
mirror room is still laggy but it looks good and isnt really that difficult with ping, plus you cant die unless you end up in the firepit.
texture pack mismatch was easily solved by (duh) using another texture.
Sorry I uploaded a map that was broken after testing but not tested after broken.
I REALLY hoped to make a version 1 only. no fixes needed, but alas v2 on the way.
Ozma777
USER: OZMA777

DominatingDominating
Posted: Thu Feb 24, 2011 at 02:05

always get tele errors if you cant go through it your not supposed to, but I also dont know how to get them to not give message. the other tele is there but its one way path. you can come in but not go out. So should I then make a copy of the package, because exporting is not an option. Only because it had either animated or masked and my editor will not allow export of those. I did export all the other textures though. I used like 15 packages this time but exported all except animated and masked.
Bloeb
USER: BLOEB

RampageRampage
Posted: Thu Feb 24, 2011 at 00:49

I know some mappers are retarded and release different packages with the same name, but you should either load them in the MyLevel-package or not use them at all. It's a bit unfortunate that you can't load the package directly in MyLevel (the obj load command doesn't seem to work), so I'd opt for the latter option. Releasing the package under a different name is possible, but not really great either. Nevertheless, be aware of which custom packages you're using. Other then that my comment was not just about the package-mismatch. Other stuff in your map is untested as well (e.g. I got a tele-destination-error somewhere in the map).
Ozma777
USER: OZMA777

DominatingDominating
Posted: Thu Feb 24, 2011 at 00:17

damnit I dont download bad packages, the mappers that used them sent wrong packages with their maps. I am sorry. I don't know what to do either. I only included that package because I can't export masked or animated textures because it crashes the editor. What do I do then? should I save that whole package as crokxFX_copy.utx? then make v2 with all textures from that pack replaced with the copys? I learned a long time ago not to change packs.
Bloeb
USER: BLOEB

RampageRampage
Posted: Wed Feb 23, 2011 at 16:41

Another package-version-mismatch: CrokxFX.utx. Please read the comments on your other maps and follow the advice given by other mappers.
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: Wed Feb 23, 2011 at 16:19

Your best work yet!
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