Author: RoelerCoaster
Added:Mon Apr 13, 2015 at 16:57

Download (7.44 MB)

Posted: Sat Jun 13, 2015 at 14:55

Roel still got the moves.

i4Games Admini4Games Admin
Posted: Tue Apr 14, 2015 at 20:06

Bon bein, moi j'aime beaucoup tes maps aussi Roel. Celle-ci à l'air très bien et intéressante. Je vais l'essayer aussitôt que je pourrais. Ah j'oubliais, la règle précise qu'il faille poster en anglais, donc petit pied de nez à certain Wink

Posted: Tue Apr 14, 2015 at 13:11

Multi-use rooms are always fun! SGTech is nice (bit over-used by some mappers) but it can make maps feel a bit over-decorated, which in some places, I think this one does. The different boot and suit textures are a nice touch. Overall it's a neat little map, good job!

Oh and I saw the map name come on BT1 and I thought "that's a Roel name". Then I saw the spawn room and I thought "that's definitely a Roel spawn room". Then I checked the author, and I was right!

Posted: Mon Apr 13, 2015 at 20:29

Dat is echt een epische map. Met gave en originele obstakels, mooie architectuur en nog veel meer! Slim gebruik van de ruimte en vooral de verlichting vind ik erg goed. Het is plezierig om te spelen of je nou rusht, probeert te cappen of alleen zit te speccen Razz
Tegekke troll met die geheime kamer. Laughing Ik moest zo hard lachen toen ik die vond. ^^
3000 + brushes in zo'n kleine map? O_O Maar 2-3 dagen per maand mappen? Shocked
Je bent ongelofelijk snel! ;___; Ik ben jaloers Razz Very Happy
Ik vraag me van verschillende dingen af hoe je ze voor elkaar gekregen hebt, zoals die briljante 'toxin-suit decoratie' of de veranderende zone-gravity tegen het einde. Surprised
Persoonlijk zou ik een andere soundtrack uitgezocht hebben voor een map als deze maar dat maakt niet veel uit en is gewoon een kwestie van smaak. Cool
Rating 3/4 denk ik?
In ieder geval 10/10 gouden sterren verdiend! :v

i4Games Trusteei4Games Trustee
Posted: Mon Apr 13, 2015 at 16:57

With this map I tried to go in a slightly different direction. Normally I just build room after room, but this time I tried to design the rooms in such a way that you would have to cross some of them multiple times. It was originally meant to be a very short 20-30 sec map, but I got a bit carried away and it is now around 1 min.

I am not entirely happy with the result, as in my opinion the architecture/decoration is a bit all over the place. I already removed and cleaned up a lot, but I still have way to much stuff in such a small map (for the record: 3236 brushes and 2392 lights). But the map was in such a far stage that I decided to finish and release it, otherwise this would just have been a waste of effort.

Build time: couple of months on and off (like, 2/3 days of work each month)