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SKiLLeD USER: SKILLED
Player | Posted: Mo Mär 19, 2012 at 02:46 | |
| Very Nice and Well Made in details map. It took me almost ages to cap, but satisfaction is there
GJ Zan  |
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=(FBT)=-Freestayalah USER: BJARNE
Killing spree | Posted: Sa Jan 21, 2012 at 22:31 | |
| Awesome map
Rating 8 or more in my opinion  |
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Franky` USER: FKY
Rampage | Posted: Sa Jan 14, 2012 at 14:07 | |
| HUGE EXELLENT MAP!! every bit of obstacles are new and orignial and chalanging. seriously 9/10
negative point= UNBALANCED DIFFICULTY |
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macz^ USER: WANDU
Rampage | Posted: Di Jan 10, 2012 at 15:56 | |
| cool map  |
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fierd_3 USER: NIKO
Dominating | Posted: Fr Jan 06, 2012 at 08:13 | |
| This map is fkin awesome! Just like Osiris.
I want moar!! |
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fierd_6 USER: STRUPPI13
Killing spree | Posted: Di Jan 03, 2012 at 08:36 | |
| nice andre , all i suck at you putted ina map :p looks nice and finally another challenge , about rating 7-8 imo |
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Cheziie USER: CHEZ
Player | Posted: Di Jan 03, 2012 at 00:35 | |
| DA BEST! <3 |
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Raylen USER: RAYLEN
Rampage | Posted: Mo Jan 02, 2012 at 00:50 | |
| Well, some of the rooms are too hard for me (the mover coming out of the wall is about my limit), so I'll comment on other stuff. Firstly, lighting. I notice that you set the ZoneLight of the level to a brightness of 64. This means that all of the lights you have with less than 64 brightness will have no effect. As a general rule, don't set the ZoneLight to be any higher than 1 or 2, and use actual lights to light up the map - this will give you better contrast between different light colours. The architecture I felt was a little bit mixed-up - too many texture packs used that don't really fit with each other. In addition to this, I was like "wtf, lasers"...
Really good to see more maps coming, keep learning new stuff  |
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}ElitE{cRuNcHeR USER: CONOR
Killing spree | Posted: Sa Dez 31, 2011 at 21:58 | |
| Very nice, Zan. Overall I like it but some parts feel a bit claustrophobic, maybe it's just me. I'd say rating 6.. Possibly 7, depending on how good the average player is at timing stuff.
Good job though, I didn't expect quite so much in the rather short time you were working on it. |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posted: Sa Dez 31, 2011 at 17:03 | |
| Quality map mate! Original obstacles and stuff, had fun. Radosny you too =] |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Sa Dez 31, 2011 at 14:55 | |
| After hours of training and struggling with !nocp cap, map is rather annoying. |
Sorry if you found it annoying, but I wanted to make the map somewhat challenging so hopefully it worked in that respect.
nice map zan, longest I guess? |
Yeah, I think so. Would have made it longer but it was taking quite a while to build in ued. |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Sa Dez 31, 2011 at 14:36 | |
| Took me like 30 minutes to get used to maps obstacles and cap. 7 suits it well , I guess. Map is definitely not annoying.
nice map zan, longest I guess? |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Sa Dez 31, 2011 at 13:00 | |
| Another excelent map from you man, obstacles are real challenge, neat architecture and flow is great. One mover which moves from wall is bit laggy, because you must shot 2nd target earlier than it looks ( or use my method for that room ^^ ). I would change mover's property from GlideByTime to MoveByTime and should work better. About layout I can say only it's decent, because you didn't include alot of decorations ( ofc there are some but personally in few rooms I feel emptiness ). Too bad that you didn't work more with lightning, imo it would improve map's appearance alot.
After hours of training and struggling with !nocp cap, map is rather annoying.
Agree with R7 definitely.
Nevertheless amazing job dude, keep impressing us with your futhure projects!
7.5/10 |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Sa Dez 31, 2011 at 00:15 | |
| This is sort of like a sequel to Indignation, but longer and harder. Maybe r7 in difficulty. |
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