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PatriK.pX3 USER: PATRIK Dominating | | | `Chr1st-BLS USER: CHR1ST Rampage | Posted: Fri May 13, 2016 at 11:01 | |
| Enjoyable map, Viandel. It feels straightforward, yet challenging. Fairly original obstacles (really liked the screenshot room and the final fall) and pretty well decorated. It somehow felt a bit like a relatively short rushmap, tho I can't exactly tell why. Perhaps because a fair amount of rooms is rather small, or because you keep on moving into the same direction, not too sure about it. Keep it up tho! |
| | Lamu USER: LAMU Dominating | Posted: Fri Aug 07, 2015 at 08:47 | |
| Very nice map. Gj |
| | !!Frit!!Viandel USER: VIANDEL Rampage | Posted: Thu Aug 06, 2015 at 23:57 | |
| I did not make this map alone, I got help from 3 other people: pawel fixed slow buttons and flagfall shots, owyeah provided bounceslope, roel tweaked air room and slightly laggy elevator. Thank you all for contributing !!
This map has been long overdue because I could not get the air room (which is supposed to be the eyecatcher of the map) to work as intended. I'm really thankful Roel has been able to translate my thoughts into ued.
Tell me what is good, what is bad and what could be better. I feel it's lacking "standard" BT elements such as jump & dodges. |
| | p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Aug 05, 2015 at 19:48 | |
| Very nice map
Some innovative obstacles and not bad deco/arch/lightning.
Map is quite challenging and very rewarding after cap without checkpoints. :v
That long lift with holes is literally flawless. Bounce's part much less random.
Since most of rooms have recovery, this shouldnt be higher than R5.
Not fan of mapname though, also more than sure people will be petrified to see BT-Rating5 or BT-Rating6 from Vind if you continue difficulty like this rotfl.
Overall great job Vind and keep them comming.
8/10 |
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