
| Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-SlimeMansion_fix3 | |
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| Comments |
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OwYeaW USER: OWYEAW
Dominating | Posted: Tue Jan 31, 2012 at 21:23 | |
| | wtf? why does the air kill? |
|  | }ElitE{Bon USER: BONKET
Dominating | Posted: Fri Jan 27, 2012 at 19:26 | |
| not an useless fix now I guess,
still hate start though. |
|  | RoelerCoaster USER: MMI
i4Games Trustee | Posted: Fri Jan 27, 2012 at 18:53 | |
| | ok my bad... |
|  | | CTF-BT-SlimeMansion_fix2 > CTF-BT-SlimeMansion_fix3 |  | }ElitE{Bon USER: BONKET
Dominating | Posted: Fri Jan 27, 2012 at 18:10 | |
| | one team still has to run a little bit more in the map . Check out the hallway just when the first dark part starts in red team compared to blue. Perhaps not as much as the tele mixing, but if you're ever rushing, 2 people on the map is pretty much pointless |
|  | Candyman.be USER: SPASHAAS
Killing spree | Posted: Fri Jan 27, 2012 at 16:32 | |
| Well done, roel.  |
|  | RoelerCoaster USER: MMI
i4Games Trustee | Posted: Fri Jan 27, 2012 at 16:29 | |
| | Why? there was a wrongly linked tele, so teams were mixing and one team had to travel a longer way than the other... |
|  | }ElitE{Bon USER: BONKET
Dominating | Posted: Fri Jan 27, 2012 at 16:18 | |
| | useless fix |
|  | | CTF-BT-SlimeMansion_fix > CTF-BT-SlimeMansion_fix2 |  | normalname USER: NORMALNAME
Dominating | Posted: Sat Jul 11, 2009 at 19:56 | |
| | annoying start |
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