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Shotter USER: SHOTTERCODE Player | Posted: Thu Sep 12, 2019 at 15:25 | |
| Perfect fix good job Roel |
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P.E.R.N USER: PERN i4Games Admin | Posted: Thu Sep 12, 2019 at 01:13 | |
| it is exactly why records arent transfered Viandel
You, Owyeaw, Bonkeh and me have met the buggy Tower Rotator which were tricky and much harder than the fixed one.
So we deserve this special cap !
Thanks Roel for this nice fix |
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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Wed Sep 11, 2019 at 22:16 | |
| Aww man, the original map was harder than the fix. I dont understand why records are not transferred.
It's a "new" map okay, with better working obstacles.
I shouldnt complain, it will play better thanks to Roel! |
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RoelerCoaster USER: MMI i4Games Trustee | Posted: Wed Sep 11, 2019 at 21:21 | |
| Fixed on behalf of source
- Fixed sc
- Removed useless brushes and unused rooms
- Fixed rotator. It's a bit choppy, but at least you can jump fine and stay on the mover now...
- Fixed wrongly attached projectile spawners.
- Fixed teleporter orientation online (was fine offline, but you got rotated wrongly online)
- Fixed logspam caused by the projectile spawners
- Added ghosts to the boxjumps so you know where to jump if they turn invisible
- Made on both sides flags equal (one flag was more to the left)
- Made a better screenshot
Records not transfered |
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| CTF-BT-SortOfSourCe > CTF-BT-SortOfSourCe-fix |
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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Thu Aug 08, 2019 at 10:19 | |
| Cool map overall, it would run even more fluid without the buggy elements. |
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shaihulud USER: SHAIHULUD Killing spree | Posted: Sun Jun 23, 2019 at 09:26 | |
| Thank you! |
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P.E.R.N USER: PERN i4Games Admin | Posted: Sun Jun 23, 2019 at 04:17 | |
| Need a lovely fix to enjoy this interesting map.
Like all buggy rotators, its tricky and uncomfortable.
But the map is capable. it's also on BT4 for those who want a time on it |
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RoelerCoaster USER: MMI i4Games Trustee | Posted: Mon Jun 17, 2019 at 20:08 | |
| - The jump-rotator is very buggy online making it almost impossible to cap
- On blue, the projectiles do not shoot properly
- The jump-blocks with the 4 targets turn invisible
Map left on BT2, waiting for a fix |
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